timer: prevent infinite loop on one-shot timer start #38
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One-shot timers that expire after a single tick could immediately transition to a dormant state, despite xTimerCommandSent being pdTRUE. This situation resulted in a potential deadlock due to an infinite loop in the timer activation process.
Issue #, if available:
Fix a potential dead loop issue with One-shot timers that expire after one tick. If such a timer expires immediately, its state becomes dormant while xTimerCommandSent remains pdTRUE, causing a dead loop.
Description of changes:
This commit adds a check to ensure the timer callback count (uxTimerCallbacked) is zero before proceeding, preventing the dead loop.
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