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Added CCU traits are now listed in a separate section of the character's trait list, sorted by name.
Traits are now auto-sorted according to the mode selected on the Traits screen (Name / Value).
Systems
Appearance: You can now randomize the appearance of custom NPCs through a trait interface. Details here.
Loadout: You can now define custom randomized inventories for NPCs through a trait interface. Details here.
Traits
Behavior
Concealed Carrier
Hire Duration
Homesickless
Homesickly
Permanent Hire
Permanent Hire Only
Inventory
Infinite Ammo
Infinite Armor
Infinite Melee
Loot Drop
Blurse of Midas
Blurse of Softlock
Blurse of the Pharoah
Blurse of Valhalla
Merchant Stock: Various modifiers for the quantity/durability of sold items.
Clearancer
Masterworker
Masterworkerer
Masterworkerest
Shiddy Goods
Shoddy Goods
Wholesaler
Wholesalerer
Wholesalerest
Merchant Type: Selecting multiple types will now combine inventory random-choice pools rather than just selecting one of them.
Burger Joint
Sugar Shack
Player Traits
Ammo Cap
Ammo Amateur
Ammo Artiste
Ammo Auteur
Armor
Myrmicapo
Myrmidon
Melee Combat
Melee Maniac
Melee Maniac +
Ranged Combat
Pants on Autofire
Trigger Happy
Trigger Junkie
Relationships
Cool Cannibal no longer gates Merchant interactions. I'll be adding some special gates to those later on.
Hostile to Vampire: Now applies hostility against anyone with the Suck Blood behavior trait.
Faction trait breakdown: Combining these in the 0.1.1 update was admittedly a mistake. Due to feedback I've split them back up. As usual, you won't have to update your characters if you're okay with the replacements.
Note that Alignment & Hostility traits will still technically work like factions, treating an Aligned agent in some situations as if they were the class they're aligned with. E.g., Hostile to Blahd will be hostile to Aligned to Blahd.
For each entry below, characters with the trait on the left will have it replaced with the trait(s) on the right.
Faction Blahd Aligned → Aligned to Blahd, Hostile to Crepe
Faction Cannibal Aligned → Aligned to Cannibal, Hostile to Soldier
Faction Crepe Aligned → Aligned to Crepe, Hostile to Blahd
Faction Firefighter Aligned → Aligned to Firefighter
Faction Gorilla Aligned → Aligned to Gorilla, Hostile to Scientist, Specistist
Faction Soldier Aligned → Aligned to Soldier, Hostile to Cannibal
Default Goals
Random Teleport
Objects
The Vendor Cart is no longer accessible as a normal container. It requires an operating bar to access, and will make a small noise that might alert the owner as you ransack it. Sneaky/Silent Fingers both apply.
Items
Class-A-Ware: Scan NPCs to see their full trait lists, and gain XP in the process. A QOL addition due to the increased diversity of NPC classes you'll see in CCU content.
Bugfixes
Level Editor
Fixed Vanilla bug that caused Investigateable (Sign) text to be copied between Objects.
Default Goals
Scene Setters are no longer interrupted by "Flee" behaviors.
Random Teleport no longer breaks the Scene Setter system.
Objects
Containers
Can no longer loot via hack - Lame!
Disabled redundant Open/Search buttons.
"Search" button no longer shows up on empty containers.
Investigateables
Computer no longer interrupts hacking interaction when Investigation text is set.
Investigate button no longer appears with blank text.
Traits
Addict: Increased damage that Withdrawal can do to NPCs. This is a tweak to an oversight in the vanilla code that made it have almost no effect.
Grab Everything: No longer grabs active traps, unless agent has Accident-Prone
Extortable: Multiple Extortables with Matching Owner ID in same chunk are now handled as a group rather than separately. Duplicate Extortion buttons eliminated.
Heal: No longer says broken dialogue when rejecting interaction
Language Speaker group: Removed from upgrade menu in Augmentation Booth. This is a planned feature that was meant to be postponed.
Rel Faction: Sharing faction animosity can no longer improve your relations with others.
Pay Cop Debt: Button text fixed.
Cost Scale: Now excludes Bribe for Quest Item.
Relationship: No longer affect Home Base
Fixes to Vanilla
Custom NPCs ranged and melee combat behaviors now scale normally according to their appropriate skill.