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Daniel Tranca edited this page Nov 27, 2021
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5 revisions
1. Preparations
Fork the repo.
Create a branch. Use a small summary for the name of the branch.
2. Writing the functionality
Write the new features/bug fixes/improvements that you wish.
Make sure you respect the standards of coding of Microsoft, Unity3D, and the rest of the library(code will be rejected if such standards are not followed).
Create tests for your work(in very few cases tests are not needed/impossible to make)
Write the documentation for all the code you developed. Follow the same style of documentation as the library currently has.