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SL-CustomObjects

Unity Editor tools and framework to create, manage, and compile custom schematics and maps for MapEditorReborn (MER) (available on LabAPI & EXILED) in SCP: Secret Laboratory.

This fork has been upgraded and optimized to work natively with Unity 2022.3.22f1.


📚 Documentation / Dokümantasyon

Comprehensive documentation detailing the architecture, every single component class, editor tools, and compile steps is available in both English and Turkish:

  • English Documentation (Docs/README_EN.md) - Deep dive into classes, serialization logic, and step-by-step schematic compiling.
  • Türkçe Dokümantasyon (Docs/README_TR.md) - Sınıfların açıklamaları, veri serileştirme mimarisi ve adım adım şablon derleme rehberi.

⚡ Main Features

  • MER Blocks Menu: Easily spawn map components natively from Unity's right-click context menu.
  • Component-Based Architecture: Every object has its corresponding logic class (Primitive, Light, Teleport, Text, Interactable, Waypoint, Workstation, Pickup, Locker, Camera).
  • Automatic Assembly: Compiles complex hierarchy systems, animations into AssetBundles, rigidbodies, and teleport connections directly into MapEditorReborn-compatible JSON structure.

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  • C# 46.6%
  • ShaderLab 45.5%
  • HLSL 7.9%