Agent Quest - v0.0.3
Agent Quest 0.0.3 — Codex agents join the village
Agent Quest now supports both Claude Code and Codex agents.
This release turns Agent Quest into a dual-provider dashboard: keep using Claude Code or Codex as usual, and each active session appears live as a hero in the same fantasy village. Codex sessions are discovered from ~/.codex/sessions/, while Claude Code support continues to work with existing ~/.claude* installations.
Highlights
- Added first-class Codex agent support with a new Codex provider and rollout log parser.
- Claude Code and Codex providers now run side by side and feed the same real-time dashboard.
- Added
CLAUDE/CODEXsource badges across hero labels, Party Bar, Activity Feed, and Detail Panel. - Added Claude model badges such as
OPUS,SONNET, andHAIKUwhere model metadata is available. - Updated README, installer, CLI help text, tutorial, and empty-state copy to describe Claude Code + Codex support.
- Reworked the missing-install banner so it only warns when neither Claude Code nor Codex is available.
- Improved Detail Panel handling for long agent replies with a full-message modal.
- Added reliability fixes for Codex log watching, including partial JSONL buffering, stale rollout resume handling, malformed timestamp guards, and scan re-entrancy protection.
- Improved mixed-agent UI readability with source colors, expanded hero label colors, and cleaner Party Bar / Activity Feed layout.
- Fixed village interaction details, including building info panel positioning and empty-map deselection behavior.
Notes
Codex support has been tested on macOS. Windows and Linux support for Codex should work through the same ~/.codex/sessions/ log structure, but it has not been verified yet.
Claude Code’s optional low-latency postToolUse hook path remains Claude-only because Codex does not currently expose equivalent hooks.