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23 changes: 13 additions & 10 deletions app/_home/Playground.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -112,21 +112,22 @@ export const Playground = ({
}),
[hsv, marble]
),
onBeforeCompile: useCallback((shader: THREE.Shader) => {
shader.fragmentShader = shader.fragmentShader.replace(
"#usf <uniforms>",
`
onBeforeCompile: useCallback(
(shader: THREE.WebGLProgramParametersWithUniforms) => {
shader.fragmentShader = shader.fragmentShader.replace(
"#usf <uniforms>",
`
uniform sampler2D u_noise;
uniform float u_noiseIntensity;
uniform sampler2D u_colorStrata;
float rand(vec2 n) {
return fract(sin(dot(n ,vec2(12.9898,78.233))) * 43758.5453);
}
`
);
shader.fragmentShader = shader.fragmentShader.replace(
"#usf <main>",
`
);
shader.fragmentShader = shader.fragmentShader.replace(
"#usf <main>",
`
vec2 uv = vUv;
float grain=rand(uv+sin(uTime))*.4;
grain=grain*.5+.5;
Expand All @@ -135,8 +136,10 @@ export const Playground = ({
vec4 colorStrata = texture2D(u_colorStrata,uv);
usf_FragColor = colorStrata*grain;
`
);
}, []),
);
},
[]
),
});

// set fxs
Expand Down
73 changes: 73 additions & 0 deletions app/bananaStickers/Playground.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
"use client";

import { Environment } from "@react-three/drei";
import { useStickers } from "./useStickers";

export const Playground = () => {
const { sticker, setStickerState } = useStickers();

return (
<mesh
// geometry={balloon.nodes.ball.geometry}
onClick={(e) => {
setStickerState(e.uv!);
}}>
<Environment preset="city" />
<icosahedronGeometry args={[2, 20]} />
<meshPhysicalMaterial
map={sticker}
// ここからの設定はmapのalphaを乗算することでmapだけに適用される仕組み
roughness={1}
clearcoat={1}
iridescence={1}
metalness={1}
iridescenceIOR={1}
iridescenceThicknessRange={[0, 1400]}
// ここまで
// onBeforeCompile={(shader) => {
// //mapのalphaをfloat変数に格納;
// shader.fragmentShader = shader.fragmentShader.replace(
// "#include <map_fragment>",
// `
// #include <map_fragment>
// float customMapAlpha = sampledDiffuseColor.a;
// `
// );
// // iridescenceにmapのalphaをかける(mapだけiridescenceする)
// shader.fragmentShader = shader.fragmentShader.replace(
// "#include <lights_fragment_begin>",
// `
// #include <lights_fragment_begin>
// material.iridescenceFresnel *= customMapAlpha;
// material.iridescenceF0 *= customMapAlpha;
// `
// );
// // クリアコートにmapのalphaをかける(mapだけclearcoatする)
// shader.fragmentShader = shader.fragmentShader.replace(
// "outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;",
// `
// outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat * customMapAlpha;
// `
// );
// // roughnessにmapのalphaをかける(mapだけroughnessする)
// shader.fragmentShader = shader.fragmentShader.replace(
// "#include <lights_physical_fragment>",
// `
// #include <lights_physical_fragment>
// material.roughness = clamp(material.roughness * customMapAlpha,.24,1.);
// `
// );
// // metalnessにmapのalphaをかける(mapだけmetalnessする。あるいは強くする)
// shader.fragmentShader = shader.fragmentShader.replace(
// "#include <metalnessmap_fragment>",
// `
// #include <metalnessmap_fragment>
// metalnessFactor *= customMapAlpha;
// `
// );
// console.log(shader.fragmentShader);
// }}
/>
</mesh>
);
};
19 changes: 19 additions & 0 deletions app/bananaStickers/page.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
import { Suspense } from "react";
import { ShaderFx } from "../ShaderFx";
import { Playground } from "./Playground";

export default function Page() {
return (
<div
style={{
position: "fixed",
width: "100%",
height: "100svh",
pointerEvents: "none",
}}>
<ShaderFx isDprUpdate={false}>
<Playground />
</ShaderFx>
</div>
);
}
121 changes: 121 additions & 0 deletions app/bananaStickers/useStickers.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,121 @@
import * as THREE from "three";
import { useMemo, useCallback, useReducer } from "react";
import { useFrame, useThree, useLoader } from "@react-three/fiber";
import { useBlank } from "@/packages/use-shader-fx/src";

type StickersState = {
point: THREE.Vector2;
sticker?: THREE.Texture;
size?: number;
};

const STICKERSIZE = {
min: 0.04,
max: 0.1,
};

export const useStickers = () => {
const stickers = useLoader(THREE.TextureLoader, [
"/stickers/sticker0.png",
"/stickers/sticker1.png",
"/stickers/sticker2.png",
"/stickers/sticker3.png",
"/stickers/sticker4.png",
"/stickers/sticker5.png",
"/stickers/sticker6.png",
"/stickers/sticker8.png",
"/stickers/sticker9.png",
"/stickers/sticker10.png",
"/stickers/sticker11.png",
"/stickers/sticker12.png",
"/stickers/sticker13.png",
"/stickers/sticker14.png",
"/stickers/sticker15.png",
"/stickers/sticker16.png",
]);
const { size } = useThree();

const [updateBlank, _, { output: sticker }] = useBlank({
size,
dpr: 4,
uniforms: useMemo(
() => ({
uStampPoint: {
value: new THREE.Vector2(0),
},
uRandomSize: {
value: STICKERSIZE.min,
},
}),
[]
),
onBeforeCompile: useCallback((shader: any) => {
shader.fragmentShader = shader.fragmentShader.replace(
"#usf <uniforms>",
`
uniform vec2 uStampPoint;
uniform float uRandomSize;
`
);

shader.fragmentShader = shader.fragmentShader.replace(
"#usf <main>",
`
vec2 uv = vUv;
vec2 stamp = uStampPoint;

// バッファー取得
vec4 backColor = texture2D(uBackbuffer,uv);

uv.x *= 2.;
stamp.x *= 2.;

// 距離と半径
float d = distance(uv, stamp);
float r = uRandomSize;

// スタンプ
vec4 stampColor = texture2D(uTexture,(uv-stamp)/(r*2.)+.5);

// 最終色
vec4 finalColor = d<r ? mix(backColor,stampColor,stampColor.a) : backColor;

usf_FragColor = finalColor;
`
);
}, []),
});

const [stickerState, setStickerState] = useReducer(
(state: StickersState, point: THREE.Vector2): StickersState => {
return {
...state,
point: point,
sticker: stickers[Math.floor(Math.random() * stickers.length)],
size:
Math.random() * (STICKERSIZE.max - STICKERSIZE.min) +
STICKERSIZE.min,
};
},
{
point: new THREE.Vector2(0, 0),
sticker: stickers[0],
size: STICKERSIZE.max,
}
);

useFrame((state) => {
updateBlank(
state,
{
texture: stickerState.sticker,
},
{
uStampPoint: stickerState.point,
uRandomSize: stickerState.size,
}
);
});

return { sticker, setStickerState };
};
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