funkin lime iOS libs built with sdk 15.2#2
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ghost wants to merge 1 commit intoFunkinCrew:develop2from
KarimAkra-Stuff:ios
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funkin lime iOS libs built with sdk 15.2#2ghost wants to merge 1 commit intoFunkinCrew:develop2from KarimAkra-Stuff:ios
ghost wants to merge 1 commit intoFunkinCrew:develop2from
KarimAkra-Stuff:ios
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EliteMasterEric
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Jul 21, 2025
Added some `configChages` and fixed the app's theme on android.
NotHyper-474
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Nov 22, 2025
* Add SDL rumble * Fix rumble * whitespace fixins real (FunkinCrew#2) * whitespacing real.. please! * nativecffi rumble thing fix lol * Remove trailing whitespace. * Use SDL's argument names and order. * Standardize formatting. * Make `SDLGamepad` fully static again, for simplicity. Also, consistently use `find()` instead of array access, to avoid accidentally creating entries. Also also, consistently use guard clauses instead of indenting. * Make another guard clause. * Update CFFI function signature. * Use `clamp()` instead of `if` statements. * Include required header for `std::clamp()`. * Revert "Use `clamp()` instead of `if` statements." `std::clamp()` was not available until C++17, and we'd like to continue supporting older versions. This reverts commit 715a270. * Revert "Include required header for `std::clamp()`." This reverts commit f47aebf. * Tidy up. * Document `Gamepad.rumble()`'s arguments. * Don't limit rumble duration. SDL apparently supports the full Uint32 range, so there's no reason for Lime to restrict it. * Fix whitespace. * Add rumble support in HTML5 (experimental). --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com> Co-authored-by: player-03 <player3.14@gmail.com>
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