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dialogue.json
If you don't know what is a JSON file please read this short page about it
https://www.w3schools.com/whatis/whatis_json.asp
Type: Object (examples: newLayer,antiDepressants,lastStand,etc...)
Main category, stores either a subcategory or mood arrays directly.
Type: Object (examples: deeperGravelLands, wastelands, etc...)
Subcategory of dialogue, Stores mood arrays. All dialogue categories that have subcategories must also have a generic subcategory.
Type: Array (miserable,depressed,gloomy,down,default,satisfied,excited,happy,gleeful)
Stores the strings with actual dialogue inside. More intense mood objects will have priority over less intense ones if they exist, for example, a mood -70 experiment will prioritize a depressed dialogue over gloomy and down, but if there is no depressed dialogue array, gloomy will be used instead. Can have as many entries as desired. Most dialogue triggers will have a chance to ignore mood specific dialogues in favor of a default one. In-case there are no valid arrays existing, expie will say nothing