Turn order deprecation#235
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hopshackle merged 88 commits intomasterfrom Jan 24, 2023
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…s is already done in ForwardModel - and having a single point for change is much less confusing
The Main phase is not used by all games, so it seemed sensible to refactor this to use setGamePhase(), and be clearer at point of use what it is doing
This now provides two hooks for sub-classes: _endRound() for stuff that is genuinely at the end of a round; before we increment timers, publish the ROUND_OVER event and move the player on _startRound() for set up at the start of the next round (which may not take place if the game ends)
…shed (otherwise incorrect timings are reported)
…h/TabletopGames into TurnOrderDeprecation
…h/TabletopGames into TurnOrderDeprecation
… variable name and getter)
…h/TabletopGames into TurnOrderDeprecation
…h/TabletopGames into TurnOrderDeprecation
# Conflicts: # pom.xml # src/main/java/core/Game.java # src/main/java/games/diamant/DiamantGame.java # src/test/java/test/games/dicemonastery/ActionTests.java # src/test/java/test/games/dicemonastery/CopyTests.java # src/test/java/test/games/dicemonastery/CoreGameLoopTests.java # src/test/java/test/games/dicemonastery/vOneEightTests.java
rdgain
approved these changes
Jan 24, 2023
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Deprecation of TurnOrder in the 6th Tagathon
TurnOrder is now deprecated. New games should be created by extending StandardForwardModel and AbstractGameState.
TurnOrder data is now in AbstractGameState
TurnOrder logic is now in StandardForwardModel