v2.6.0-beta.1
Pre-release
Pre-release
Note for Mod Loader Developers
- This version changes the formatting of decompiled Godot 4.x scripts from spaces to tabs. If you are patching the decompiled scripts for your mod loader, you will need to update your patches to account for this.
What's changed
- HiDPI support: GUI mode now displays scaled on HiDPI screens
- Much improved scene export:
- Fix incorrect normals and tangents on Godot 3.x exported scenes
- better multi-threaded scene export, significantly speeds up recovery in games with many imported scenes
- Improved conversion of shader materials to base materials
- Add RDShaderFile exporter to export imported GLSL shaders back to GLSL
- Add ability to decrypt non-pck-encrypted (i.e. hacked-in) files using CustonDecryptor scripts (see Custom decryptors for more details)
- Cache plugin downloads when first downloading them
- Improve reliability of plugin downloads
- bin-to-text: Ensure project's engine version for writing text resources instead of the resource's engine version
Full Changelog: v2.5.0-beta.5....v2.6.0-beta.1