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Fire bullet example (gen3) #398
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TODO: Create cooldown functions so it's only checked in one place
- Manual reloading - Overheating started
authorIds, projectUuid, name, description
Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
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Images automagically compressed by Calibre's image-actions ✨ Compression reduced images by 34.4%, saving 344 bytes.
4412 images did not require optimisation. |
- Added Relative Bullet Speed (but it doesn't seem to be working) - Refactored fire bullet function to reduce duplicated code - Updated wording
And cleaned up unused files
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The extension is finished so I'm ready for a review of this game example. |
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As it updates an existing example, I don't see any reason not to merge it, but this example contains a lot of unnecessary events. I think it should be made into a very simple example to avoid to confuse readers.
Thanks @D8H! Are you talking about player and enemy movement? I want a minimal "game" experience that people could use to imagine this extension in their game. (I removed perhaps ~90% of the original game code.) |
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Oh, ok, the number of event groups seems a lot but I didn't really look into them. |
Next time I make a PR for this example (gen 4) I will remove the first scene. |
This is used to test the new extension: GDevelopApp/GDevelop-extensions#642