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This is used to test the new extension: GDevelopApp/GDevelop-extensions#642

@tristanbob tristanbob self-assigned this Oct 21, 2022
@tristanbob tristanbob requested a review from a team October 21, 2022 00:05
@tristanbob tristanbob added the 🔄 Example update An update for an existing example label Oct 21, 2022
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Preview the game(s) changed or added in this Pull Request


This is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt.

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Images automagically compressed by Calibre's image-actions

Compression reduced images by 34.4%, saving 344 bytes.

Filename Before After Improvement Visual comparison
examples/fire-bullet/assets/Treasure Chest_Closed.png 289 bytes 200 bytes -30.8% View diff
examples/fire-bullet/assets/Treasure Chest_Opening_1.png 380 bytes 233 bytes -38.7% View diff
examples/fire-bullet/assets/Treasure Chest_Opening_2.png 330 bytes 222 bytes -32.7% View diff

4412 images did not require optimisation.

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The extension is finished so I'm ready for a review of this game example.

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@D8H D8H left a comment

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As it updates an existing example, I don't see any reason not to merge it, but this example contains a lot of unnecessary events. I think it should be made into a very simple example to avoid to confuse readers.

@tristanbob tristanbob merged commit ba097e8 into main Nov 1, 2022
@tristanbob tristanbob deleted the fire-bullet-example-gen3 branch November 1, 2022 16:57
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As it updates an existing example, I don't see any reason not to merge it, but this example contains a lot of unnecessary events. I think it should be made into a very simple example to avoid to confuse readers.

Thanks @D8H! Are you talking about player and enemy movement? I want a minimal "game" experience that people could use to imagine this extension in their game. (I removed perhaps ~90% of the original game code.)

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D8H commented Nov 1, 2022

Oh, ok, the number of event groups seems a lot but I didn't really look into them.
Maybe the 1st scene could be removed?

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Oh, ok, the number of event groups seems a lot but I didn't really look into them. Maybe the 1st scene could be removed?

Next time I make a PR for this example (gen 4) I will remove the first scene.

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3 participants