for tweening between multiple WorldEnvironment nodes in Godot 3.x
- Enable WorldEnvironmentManager plugin,
- setup Environments enum to the titles of your environments
- add environments to environments array
- add WorldEnvironmentArea to your level, set the collision layer (default layer 15) of the volume to that of what you want to trigger the transition (e.g. the player, a camera, etc)
when an actor leaves the volume it will default back to the environment in the first slot
- nested environments
- WorldEnvironmentsConfig node or something to enable config via exports / drag and drop
please feel free to file an issue with bug reports or feature requests, I do want to keep this addon on the smaller side but am open to new ideas :)