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WorldEnvironmentManager - Version 0.2

for tweening between multiple WorldEnvironment nodes in Godot 3.x

How to use

  • Enable WorldEnvironmentManager plugin,
  • setup Environments enum to the titles of your environments
  • add environments to environments array
  • add WorldEnvironmentArea to your level, set the collision layer (default layer 15) of the volume to that of what you want to trigger the transition (e.g. the player, a camera, etc)

when an actor leaves the volume it will default back to the environment in the first slot

Future Features

  1. nested environments
  2. WorldEnvironmentsConfig node or something to enable config via exports / drag and drop

please feel free to file an issue with bug reports or feature requests, I do want to keep this addon on the smaller side but am open to new ideas :)

world.environment.lerp.mp4

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Tween between WorldEnvironments in Godot 3.x

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