Releases: GTAmodding/III.VC.SA.LimitAdjuster
Releases · GTAmodding/III.VC.SA.LimitAdjuster
Release list
III.VC.SA.LimitAdjuster v1.7.0
III.VC.SA.LimitAdjuster v1.6.1
What's Changed
- ExtraObjectsDir: Remove old Skin & Bones hacks by @CookiePLMonster in #88
- Fix corona patches using wrong pointer by @Adi23041999 in #89
New Contributors
- @Adi23041999 made their first contribution in #89
Full Changelog: v1.6.0...v1.6.1
III.VC.SA.LimitAdjuster v1.6.0
- Increased PolyBunch limit in III and VC
- Removed Framelimit option (moved to widescreen fix)
Open Limit Adjuster v1.5.9
Prevent percentage memory calculation from overflowing (#73)
Open Limit Adjuster v1.5.8
- Added TxdStore limit for VC
Open Limit Adjuster v1.5.7
- updated ExtraObjectsDir fix for use with skin and bones
- updated TimeModels ini value, unlimited option is causing issues in GTAVC
- limits drawing on screen disabled in III and VC (not working properly for some reason)
Open Limit Adjuster v1.5.6
- Fixes loading freeze when used with PS2Loadscreens or newest SkyGfx III/VC (aap/skygfx_vc@737214c)
- Added Streaming Info limit for III
- Added TxdStore limit for III
- Treadable and AudioScriptObj limits for III
- Added extra object dir limit for III and VC
Open Limit Adjuster v1.5.5
- Fixed water limits in III and VC.
- New name.
Open Limit Adjuster v1.5.4
- Added 2dEffects limit for Vice City.
- Added SCM limits for SA
- Minor fixes
Open Limit Adjuster v1.5.3
- Added AtomicModels limit for Vice City.
- Added ClumpModels limit for Vice City.
- Added VehicleModels limit for Vice City.
- Added PedModels limit for Vice City.
- Added WeaponModels limit for Vice City.
- Removed StaticShadows limit in GTA3 and VC, it's not working anyway.