gald3r v1.5.2 -- HTML/JSON/TOON output, memory compression, vocab, auto-skill
What's New in v1.5.2
Added
- HTML output + theme system (
g-skl-html-output,--htmlflag): human-facing reports (g-status,g-review,g-qa-report) now render as self-contained themed HTML. Three built-in themes:gald3r-dark(Catppuccin Mocha, default),gald3r-light(Latte),gald3r-mocha(sepia). Opt-in viaoutput_format: htmlin AGENT_CONFIG. Coordination files stay markdown. - JSON output mode (
g-skl-json-output,--jsonflag): structured{gald3r_version, generated_at, command, schema, data}envelope for scripting, CI gates, and dashboards. - TOON output mode (
g-skl-toon-output,--toonflag): Token-Oriented Object Notation — compact, lossless, LLM-friendly tabular arrays (~40% smaller than JSON). - Theme editor (
g-skl-theme-editor,@g-theme-edit): file-first theme editor for creating and editing gald3r HTML themes. Supports import/export of:roottoken blocks. - Memory compression (
g-skl-compress-memory,@g-compress-memory): compact session memory and learned-facts entries to reduce context bloat while preserving key insights. - Vocabulary management (
@g-vocab-add,@g-vocab-list,@g-vocab-search): define project-specific abbreviations that agents read at session start. - Skill review command (
@g-skill-review): list, review, and selectively promote auto-proposed skill drafts. Human approval required before promotion. - Auto-skill-generation (
--propose-skillon@g-go-review): optionally drafts aSKILL.mdafter a PASS verdict when a novel, generalizable pattern is found. Off by default. @g-missionimprovements:resume --budget Nflag, drain queue scan order, 75% context checkpoint threshold, mandatory split for oversized tasks, cross-repo task fix in--until-empty, autonomous push gate, and session-end framing corrections.
Full changelog: CHANGELOG.md