Changed tar exclude to be the configured dir#1508
Merged
dgibbs64 merged 1 commit intoGameServerManagers:developfrom Jul 10, 2017
Merged
Changed tar exclude to be the configured dir#1508dgibbs64 merged 1 commit intoGameServerManagers:developfrom
dgibbs64 merged 1 commit intoGameServerManagers:developfrom
Conversation
Updated the tar exclude to be the configured backup dir, instead of just a hardcoded "backup". This allows for people to change the backup directory location to still be in the game server dir, but in a custom directory. For me specifically it's an NFS mounted directory to backup to my NAS with the cloud backup then enabled on that dir.
Contributor
Author
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Strange. If I'm reading it right the test scripts were having trouble simply fetching https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/master/lgsm/functions/core_dl.sh? So it's not a problem with my PR? |
Contributor
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Don't worry about Travis test, it's fixed in the dev branch :) |
Contributor
Author
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Ha! Ok :) I'm also going to do some comparisons with bzip2 vs gzip, and various compression options to see about time and output file size if there's much of a difference. Not in this PR though. |
Contributor
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Excellent idea :) |
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This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
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Updated the tar exclude to be the configured backup dir, instead of just a hardcoded "backup". This allows for people to change the backup directory location to still be in the game server dir, but in a custom directory. For me specifically it's an NFS mounted directory to backup to my NAS with the cloud backup then enabled on that dir.