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[WIP] change csgo gamemode and tickrate#2376

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saintplay wants to merge 5 commits intoGameServerManagers:developfrom
saintplay:feature-csgodefaults
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[WIP] change csgo gamemode and tickrate#2376
saintplay wants to merge 5 commits intoGameServerManagers:developfrom
saintplay:feature-csgodefaults

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@saintplay
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Description

Change CS:GO defaults to competitive settings, since most people are going to use these

Fixes #2077

Type of change

  • Bug fix (change which fixes an issue).
  • New feature (change which adds functionality).
  • New Server (new server added).
  • Refactor (restructures existing code).
  • Comment update (typo, spelling, explanation, examples, etc).
  • This change requires a documentation update.

Checklist

  • This code follows the style guidelines of this project.
  • This pull request links to an issue.
  • This pull request uses the develop branch as its base.
  • I have provided Co-author details below.
  • I have performed a self-review of my own code.
  • I have squashed commits.
  • I have commented my code, particularly in hard to understand areas.
  • I have made corresponding changes to the documentation if required.

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Co-authored-by: Diego Jara <diegojara6@gmail.com>

@dgibbs64 dgibbs64 requested review from a team June 9, 2019 23:03
@borzaka
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borzaka commented Jun 11, 2019

Why maxplayers="10"? What about spectators, and GOTV bot?

If you want to limit how many user can join a team, use console commands, or a 3rd party mod for that, but do not limit the maxplayers to only support 5v5

@saintplay
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What should be the default for maxplayers: 16, 20, 32, 64? Depends on the use case.

but do not limit the maxplayers to only support 5v5

I don't think this limit anything, you can override the value in _common.cfg or csgoserver.cfg

I'm picking a value that in my opining should be the default (covers the most use cases)

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borzaka commented Jun 11, 2019

Maxplayers 16 was a good default value.

What's the point setting a variable, and then override in somewhere else? Make a good one in the first place.

I forgot to mention coaches. If booth teams are having coaches, that's 12 players at least. Your maxplayer settings doesn't allow coaches, and any other spectators/bots to join the server. So that is not a good maxplayer value.

Anything higher than 10 is better. It could be 64, no one would care, and wouldn't make a difference, but lowering to 10 is limiting the game basic functionality.

image

You are editing a very old PR, since than many things changed, and many things can be outdated in this. And maybe there will be conflicts;

This branch is out-of-date with the base branch

I would try to merge the latest changes from the develop, and if it's gets messy, I would open a new PR for my individual changes.

@saintplay
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questionable enough, changed to 16 players (again)

@saintplay saintplay changed the title change csgo gamemode, maxplayers and tickrate change csgo gamemode and tickrate Jun 12, 2019
@dgibbs64
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The only main concern with this PR is that it has the potential to mess up settings for any user that has left the default settings in place. So if an update was carried out it could change the game mode when rebooting the server. So this will have the be thought about

@dgibbs64 dgibbs64 changed the title change csgo gamemode and tickrate [WIP] change csgo gamemode and tickrate Jun 12, 2019
@dgibbs64 dgibbs64 closed this Jun 15, 2019
@dgibbs64 dgibbs64 reopened this Jun 15, 2019
@dgibbs64 dgibbs64 closed this Nov 15, 2019
@dgibbs64 dgibbs64 reopened this Nov 15, 2019
@Frisasky Frisasky closed this Nov 23, 2019
@github-actions github-actions Bot locked as resolved and limited conversation to collaborators Dec 24, 2020
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4 participants