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Extract compiler path construction logic to eliminate duplication in Android build script#89

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Gameaday merged 4 commits intomainfrom
copilot/fix-86
Sep 8, 2025
Merged

Extract compiler path construction logic to eliminate duplication in Android build script#89
Gameaday merged 4 commits intomainfrom
copilot/fix-86

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Copilot AI commented Sep 8, 2025

The scripts/build-android.sh script contained significant code duplication where compiler path construction logic was duplicated between the environment variable exports (lines 71-74) and the compiler verification loop (lines 94-107). This created maintenance burden and violated DRY principles.

Changes Made

1. Extracted Compiler Path Logic

Created three helper functions to centralize target-to-compiler mappings:

  • get_compiler_prefix(): Maps target names (aarch64, armv7a, etc.) to NDK compiler prefixes
  • get_rust_target(): Maps short target names to full Rust target names
  • get_android_abi(): Maps target names to Android ABI directory names

2. Eliminated Environment Variable Duplication

Before: 16 hardcoded export statements

export CC_aarch64_linux_android="$NDK_BIN_DIR/aarch64-linux-android${ANDROID_API_LEVEL}-clang"
export CC_armv7_linux_androideabi="$NDK_BIN_DIR/armv7a-linux-androideabi${ANDROID_API_LEVEL}-clang"
# ... 14 more similar lines

After: Single loop generating all environment variables

for target in aarch64 armv7a x86_64 i686; do
    compiler_prefix=$(get_compiler_prefix "$target")
    rust_target=$(get_rust_target "$target")
    export "CC_${rust_target//-/_}"="$NDK_BIN_DIR/${compiler_prefix}${ANDROID_API_LEVEL}-clang"
    # ... generates all variants dynamically
done

3. Simplified Verification Logic

Replaced the duplicated case statement in the compiler verification loop with a simple function call, ensuring the same logic is used for both environment variable generation and verification.

4. Additional DRY Improvements

Created scripts/common.sh with shared utilities to eliminate color definition duplication across all shell scripts:

  • Unified color constants (RED, GREEN, BLUE, YELLOW, NC)
  • Common utility functions: error_exit(), success(), info(), warning()
  • Shared validation functions: check_project_root(), command_exists(), check_rust_target()

Updated 5 scripts to use the common utilities, eliminating ~25 lines of duplicated code.

Benefits

  • Single source of truth for target-to-compiler mappings
  • Easy maintenance - adding new targets requires updating functions only
  • Consistent error handling across all build scripts
  • Improved readability with semantic function names
  • Reduced maintenance burden as requested in the original issue

The refactored scripts maintain 100% backward compatibility while significantly reducing code duplication.

Fixes #86.


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Copilot AI and others added 3 commits September 8, 2025 13:02
…Android build script

Co-authored-by: Gameaday <6642855+Gameaday@users.noreply.github.com>
…and error handling

Co-authored-by: Gameaday <6642855+Gameaday@users.noreply.github.com>
…cross scripts

Co-authored-by: Gameaday <6642855+Gameaday@users.noreply.github.com>
Copilot AI changed the title [WIP] This logic duplicates the compiler path construction that's already done in lines 41-44. Consider extracting this into a function or using an associative array to avoid duplication and reduce maintenance burden. Extract compiler path construction logic to eliminate duplication in Android build script Sep 8, 2025
Copilot AI requested a review from Gameaday September 8, 2025 13:09
@Gameaday Gameaday marked this pull request as ready for review September 8, 2025 13:12
Copilot AI review requested due to automatic review settings September 8, 2025 13:12
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Pull Request Overview

This PR refactors the Android build script to eliminate code duplication by extracting compiler path construction logic into reusable functions, and introduces a common utilities module for shared functionality across all build scripts.

Key changes:

  • Extracted target-to-compiler mapping logic into three helper functions in build-android.sh
  • Created scripts/common.sh with shared utilities (colors, error handling, validation functions)
  • Updated 5 build scripts to use common utilities, eliminating duplicated code

Reviewed Changes

Copilot reviewed 6 out of 6 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
scripts/build-android.sh Extracted compiler path logic to functions, replaced hardcoded exports with dynamic generation
scripts/common.sh New shared utilities module with color definitions and common functions
scripts/validate-build.sh Updated to use common utilities for colors and validation functions
scripts/test-mobile.sh Updated to use common utilities, removed duplicated color definitions
scripts/build-mobile.sh Updated to use common utilities for consistent messaging and validation
scripts/build-benchmark.sh Updated to use common utilities, removed duplicated color definitions
Comments suppressed due to low confidence (4)

scripts/build-android.sh:152

  • Color variables RED, YELLOW, and NC are used but no longer defined after being moved to common.sh. These should use the common utility functions like error_exit or warning instead.
        echo -e "${RED}Error: Compiler not found: $compiler${NC}"
        echo -e "${YELLOW}Available compilers in NDK:${NC}"

scripts/test-mobile.sh:1

  • The YELLOW and NC color variables are used but no longer defined in this script. This should use the warning() or info() function from common utilities instead.
#!/bin/bash

scripts/build-mobile.sh:1

  • The YELLOW and NC color variables are used but no longer defined. This should use the warning() or info() function from common.sh instead.
#!/bin/bash

scripts/build-mobile.sh:1

  • The GREEN and NC color variables are used but no longer defined. This should use the success() function from common.sh instead.
#!/bin/bash

Comment on lines +14 to +16
error_exit "ANDROID_NDK_HOME environment variable is not set
Please install Android NDK and set ANDROID_NDK_HOME
Example: export ANDROID_NDK_HOME=\$ANDROID_HOME/ndk/27.3.13750724"
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Multi-line string passed to error_exit function should use proper bash syntax. Consider using a here-document or concatenating the message with newlines to ensure proper formatting.

Suggested change
error_exit "ANDROID_NDK_HOME environment variable is not set
Please install Android NDK and set ANDROID_NDK_HOME
Example: export ANDROID_NDK_HOME=\$ANDROID_HOME/ndk/27.3.13750724"
error_exit "$(cat <<EOF
ANDROID_NDK_HOME environment variable is not set
Please install Android NDK and set ANDROID_NDK_HOME
Example: export ANDROID_NDK_HOME=\$ANDROID_HOME/ndk/27.3.13750724
EOF
)"

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echo "=========================="

# Function to print status
# Function to print status (using common utilities when possible)
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The print_status function still uses local RED and NC color variables that are no longer defined after removing the color definitions. This will cause undefined variable errors.

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echo -e "${YELLOW}⚠️ $message${NC}"
warning "⚠️ $message"
else
echo -e "${RED}❌ $message${NC}"
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The RED and NC variables are used but no longer defined in this script after the color definitions were removed. This will result in empty variable expansion.

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@Gameaday Gameaday merged commit 890bb1d into main Sep 8, 2025
@Gameaday Gameaday deleted the copilot/fix-86 branch September 8, 2025 13:16
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