Add better armor stands and sweethearts modules#2
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misode wants to merge 2 commits into
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I'd try to keep each module a separate PR |
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Ah, my bad. I'm still a bit new with pull requests |
misode
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Aug 26, 2025
* Initial Commit * Fix Version Compat * Add player gamemode check * Fix Allay HandItems[0] being removed instead of set empty * Add shulker pulling * Fix minecart fishing bobber vertical displacement off by 0.00001 * Fix Allay item summon wrong location * Add witch potion stealing * Slight python change * Add villager theft * Python changes to allow baby mobs to be processed * Add fox theft * Add witch theft limit * Add pig desaddling * Add strider desaddling * Add snow golem beheading * Add entity TODO list * Add wolf armor stealing * Add horse type mob item yoinking * Fix Donkey and Mule code a bit * Add Llama yoinking * Python refactor & the start of Dismounting work * Remove witch limit * Fix file new line issue * Switch to id based system for entity selection * Intial commit for id changes * Fix everything * overwrite old * actual overwrite old * minor text fixes * more fixes from the id change * Fix wrong command syntax :( * Re-Add smithed.entity ignore * Change id tags to be removed when unneeded * Vehicle separation passenger transfer * Add live catch to recommended * Misc comments because I need these file changes on my laptop to work on this while not at home * misc beet changes * py comment restructure * Refactor in prep for generic item yoinking * Refactor & Add Generic Hand/Armor Yoinking * Update to 1.21.5 * Some comment changes * Missed changes for 1.21.5 * Fix shulker teleporting * Fix chest boat yoinking * Rename function for clarity * Add Sheep shearing yoinking * Fix sheep wool yoinking I was rushing before * Fixes (hopefully) * Add Binding blocking for equipment theft * Add Entities - Wandering Trader: Steal Hands - Armor Stand: Steal Equipment - Camel: Steal Saddle - Mooshroom: Shear and steal shrooms - Bee: Steal honey comb and suffer the consequences * Optimize bobber id setting * single comment change because nobody can stop me * Fix my id changes & add sounds :D * Change some player selectors to `@p` * Change a few more player selectors to @p * Shorten bee anger time * Add Barbed Enchantment (#2) * Add Barbed Enchantment * Fix formatting * Update apply_barbed_damage header * Add missing comma * Remove extra line * Update non_treasure.json to include barbed Needed for it to show up in enchanting table * Fix barbed damage not running * Increase Barbed Damage * Adjust Enchantment Cost --------- Co-authored-by: runcows <124551271+runcows@users.noreply.github.com> * Fix overassigning ID causing breakage * Adjust enchantment cost & rarity * Remove excess entity_data storage * Add Barbed Delayed Damage * Fix Bleeding Damage not Starting * Adjust Damage & Particles * Add Custom Death Messages * Adjust Enchantment Weights * Fix Death Messages & Properly Reset Players on Respawn * Fix Bleeding Damage not Triggering for non-Player Entities * ID rewrite to use scores & optimization * Swap enchantment name for translation string * Big Reorganization * Add Bloo to credits * Missed renaming for reorganization * minor changes * Fix item data not being reset all the time * Change barbed to explode tnt minecarts * Rework hooked_entity/select_type to use bolt in file instead of generating file * Add drop chance usage to reeling * Drop Chance Rework - if 0%, playsound and fail - else, yoink - there are exceptions for stealing mainhand Also did some reorganization to make this easier to update in the future * Formatting Changes * Update to 1.21.6 - extend leash knot search range to 12 blocks - add happy_ghast to leashable tag list - add happy_ghast harness reeling * Fix item frame yoinking not respecting fixed tag * Set module to not run if hooked entity is Invulnerable * Upload Icon * Uncomment Icon Design in beet.yaml * Initial Guidebook and Readme * Automated Guidebook Building Stuff * Update gm4_reeling_rods/data/gm4_reeling_rods/function/id/loop.mcfunction Co-authored-by: Bloo <git@bloo.boo> * Update gm4_reeling_rods/data/gm4_reeling_rods/function/tick.mcfunction Co-authored-by: Bloo <git@bloo.boo> * A couple of header comments * Update gm4_reeling_rods/generate_files.py * Fail minecart & mooshroom if passengers * Optimize reeling/stealable/steal_hand * Clean `generate_files.py` and move a tag command * Add enderman falling block yoinking, fix a logical error with motion function, adjust a few commands * Update get_motion_to_player header comment * Update gm4_reeling_rods/data/gm4_reeling_rods/function/get_motion_to_player.mcfunction - Swear this is the last time. I got all nitpicky about the comments * Translations file * Forgot key in translations * Add Panda to steal hand - because I forgot them * Update header in get_execution_pos * Guidebook pages for reeling and barbed now unlock when getting an enchanted book with them on it * Reword Guidebook Pages * Add unreleased modrinth page id --------- Co-authored-by: Bloo <git@bloo.boo>
github-actions Bot
pushed a commit
that referenced
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Aug 26, 2025
* Initial Commit * Fix Version Compat * Add player gamemode check * Fix Allay HandItems[0] being removed instead of set empty * Add shulker pulling * Fix minecart fishing bobber vertical displacement off by 0.00001 * Fix Allay item summon wrong location * Add witch potion stealing * Slight python change * Add villager theft * Python changes to allow baby mobs to be processed * Add fox theft * Add witch theft limit * Add pig desaddling * Add strider desaddling * Add snow golem beheading * Add entity TODO list * Add wolf armor stealing * Add horse type mob item yoinking * Fix Donkey and Mule code a bit * Add Llama yoinking * Python refactor & the start of Dismounting work * Remove witch limit * Fix file new line issue * Switch to id based system for entity selection * Intial commit for id changes * Fix everything * overwrite old * actual overwrite old * minor text fixes * more fixes from the id change * Fix wrong command syntax :( * Re-Add smithed.entity ignore * Change id tags to be removed when unneeded * Vehicle separation passenger transfer * Add live catch to recommended * Misc comments because I need these file changes on my laptop to work on this while not at home * misc beet changes * py comment restructure * Refactor in prep for generic item yoinking * Refactor & Add Generic Hand/Armor Yoinking * Update to 1.21.5 * Some comment changes * Missed changes for 1.21.5 * Fix shulker teleporting * Fix chest boat yoinking * Rename function for clarity * Add Sheep shearing yoinking * Fix sheep wool yoinking I was rushing before * Fixes (hopefully) * Add Binding blocking for equipment theft * Add Entities - Wandering Trader: Steal Hands - Armor Stand: Steal Equipment - Camel: Steal Saddle - Mooshroom: Shear and steal shrooms - Bee: Steal honey comb and suffer the consequences * Optimize bobber id setting * single comment change because nobody can stop me * Fix my id changes & add sounds :D * Change some player selectors to `@p` * Change a few more player selectors to @p * Shorten bee anger time * Add Barbed Enchantment (#2) * Add Barbed Enchantment * Fix formatting * Update apply_barbed_damage header * Add missing comma * Remove extra line * Update non_treasure.json to include barbed Needed for it to show up in enchanting table * Fix barbed damage not running * Increase Barbed Damage * Adjust Enchantment Cost --------- Co-authored-by: runcows <124551271+runcows@users.noreply.github.com> * Fix overassigning ID causing breakage * Adjust enchantment cost & rarity * Remove excess entity_data storage * Add Barbed Delayed Damage * Fix Bleeding Damage not Starting * Adjust Damage & Particles * Add Custom Death Messages * Adjust Enchantment Weights * Fix Death Messages & Properly Reset Players on Respawn * Fix Bleeding Damage not Triggering for non-Player Entities * ID rewrite to use scores & optimization * Swap enchantment name for translation string * Big Reorganization * Add Bloo to credits * Missed renaming for reorganization * minor changes * Fix item data not being reset all the time * Change barbed to explode tnt minecarts * Rework hooked_entity/select_type to use bolt in file instead of generating file * Add drop chance usage to reeling * Drop Chance Rework - if 0%, playsound and fail - else, yoink - there are exceptions for stealing mainhand Also did some reorganization to make this easier to update in the future * Formatting Changes * Update to 1.21.6 - extend leash knot search range to 12 blocks - add happy_ghast to leashable tag list - add happy_ghast harness reeling * Fix item frame yoinking not respecting fixed tag * Set module to not run if hooked entity is Invulnerable * Upload Icon * Uncomment Icon Design in beet.yaml * Initial Guidebook and Readme * Automated Guidebook Building Stuff * Update gm4_reeling_rods/data/gm4_reeling_rods/function/id/loop.mcfunction Co-authored-by: Bloo <git@bloo.boo> * Update gm4_reeling_rods/data/gm4_reeling_rods/function/tick.mcfunction Co-authored-by: Bloo <git@bloo.boo> * A couple of header comments * Update gm4_reeling_rods/generate_files.py * Fail minecart & mooshroom if passengers * Optimize reeling/stealable/steal_hand * Clean `generate_files.py` and move a tag command * Add enderman falling block yoinking, fix a logical error with motion function, adjust a few commands * Update get_motion_to_player header comment * Update gm4_reeling_rods/data/gm4_reeling_rods/function/get_motion_to_player.mcfunction - Swear this is the last time. I got all nitpicky about the comments * Translations file * Forgot key in translations * Add Panda to steal hand - because I forgot them * Update header in get_execution_pos * Guidebook pages for reeling and barbed now unlock when getting an enchanted book with them on it * Reword Guidebook Pages * Add unreleased modrinth page id --------- Co-authored-by: Bloo <git@bloo.boo>
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