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- Added aria-label and title to icon-only buttons in Sidebar and GameCard. - Implemented keyboard accessibility (tabIndex, onKeyDown) for interactive tags and badges. - Marked decorative icons and emojis with aria-hidden="true" to reduce screen reader noise. - Removed unused state in GameScreenshotsCarousel to fix TypeScript build error. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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| {display_name} | ||
| {renderFavorite()} | ||
| {platformIcon && <span className="text-sm">{platformIcon}</span>} | ||
| {platformIcon && <span className="text-sm" aria-hidden="true">{platformIcon}</span>} |
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Expose platform metadata to assistive tech
The platform marker next to each game title is now marked aria-hidden, but this card header does not render any textual platform name elsewhere. In practice, screen-reader users lose the only per-card platform cue while sighted users still have it, which is a regression in accessibility for grid/list browsing. Keep a screen-reader-accessible platform label (for example, hidden text with the platform name) instead of hiding this indicator entirely.
Useful? React with 👍 / 👎.
💡 What: Comprehensive accessibility sweep across the main application interface. Added ARIA labels, title attributes, keyboard navigation support (tabIndex and Enter/Space handlers) for custom buttons, and marked decorative icons as hidden from assistive technology.
🎯 Why: The application had several icon-only buttons and interactive elements (like tags) that were inaccessible to keyboard-only and screen reader users.
♿ Accessibility:
🛠️ Maintenance:
GameScreenshotsCarousel.tsxwhere an unused state variablehasIgdbIdwas preventing the production build.PR created automatically by Jules for task 9598434356017946679 started by @Gamepulse