-
Notifications
You must be signed in to change notification settings - Fork 0
Home
PandaWorks AutoLoot is a configurable auto-looting framework for Starfield, built to make looting faster, cleaner, and less miserable without forcing every item into one dumb pile.
PWAL is the successor to Lazy Panda, rebuilt as a broader framework with terminal-driven settings, destination routing, utility tools, transfer utilities, category-aware loot handling, scanner-based loot support, and supported space salvage.
This is not just a “loot nearby stuff” mod.
PWAL is built around routing, filtering, container utility access, and separate internal pipelines so different types of loot can be handled where they actually belong.
Ground loot and space salvage are handled together under one player-facing framework, while still using separate backend paths where needed for safety, stability, and sanity.
PWAL is in active public release.
Core systems are working, and the framework now supports ground looting, containers, corpses, scanner-based loot sources, asteroid deposits, space cargo, and destroyed hostile ship debris.
Version 1.1.2 confirms supported space salvage working across all three major tested space salvage paths:
- Asteroid deposits to ship cargo
- Space cargo to ship cargo
- Destroyed hostile ship debris to ship cargo
Testing and polish are still ongoing. Expect rough edges, missed edge cases, and the occasional Bethesda-flavored gremlin crawling out of the vents.
Before PWAL 1.1.2, players often needed separate solutions for different parts of Starfield’s loot cleanup:
- A normal auto-looter
- A separate asteroid looter
- A separate ship debris looter
- Additional workarounds for space salvage behavior
PWAL brings those pieces together under one configurable framework.
One framework. One configuration system. Ground loot and space salvage handled together. Less mod stacking. Less overlap. Less repetitive cleanup. More time actually playing Starfield.
- Fast auto-looting framework
- Configurable destination routing
- PandaWorks Inventory support
- Player inventory routing
- Player ship cargo routing
- Lodge Safe routing
- Utility terminal access
- Portable utility device
- Inventory access utilities
- Transfer utilities
- Always Loot support
- Radius/profile settings
- Category-aware loot handling
- Collectibles support
- Contraband routing support
- Scanner-based loot support
- Asteroid deposit support
- Space cargo support
- Destroyed hostile ship debris support
- Isolated space salvage pipeline
- Backend forced-routing rules for special item groups
PWAL can route loot to several supported destinations:
- Player
- PandaWorks Inventory
- Player Ship Cargo
- Lodge Safe
- The Void (planned / controlled destructive routing behavior)
Some item groups are intentionally forced for gameplay or engine reasons. For example, credits, keycards, skill magazines, and landmark books should go to the player.
Contraband is handled specially so it can avoid normal inventory scan problems.
Supported space salvage is sent to Player Ship Cargo.
PWAL supports selected space-based loot sources.
Confirmed working in version 1.1.2:
- Asteroid deposits
- Space cargo
- Destroyed hostile ship debris
Space salvage is handled through its own isolated pipeline instead of being forced through the normal ground-looting scanner.
This keeps space salvage cleaner, safer, and easier to maintain while still letting PWAL act as one unified loot framework from the player’s point of view.
Space salvage does not mean PWAL can loot every object floating in space. Some objects are scenery, quest objects, activators, markers, or Bethesda nonsense wearing a rock costume.
PWAL does not delete, disable, or mutate ship debris refs. It only transfers supported inventory.
PWAL includes a portable utility device that opens the PandaWorks Utilities menu from the player inventory.
The utility device provides access to:
- Inventory utilities
- Transfer utilities
- Settings and toggles
- Supported storage locations
PWAL uses terminal menus for configuration and utility access.
The terminal system is used for:
- Looting toggles
- Always Loot settings
- Destination settings
- Radius settings
- Inventory access
- Transfer tools
- General mod configuration
PWAL is designed as a framework, not a tiny one-off script.
That means it has several moving pieces:
- Magic effects
- Terminal menu records
- Quest aliases
- Persistent storage references
- FormLists
- Destination globals
- Utility records
- Category routing rules
- Scanner-based loot handling
- Space salvage handling
- Forced-routing rules for special cases
If something breaks, do not assume the whole mod is dead. It may just be one cursed Bethesda wire dangling behind the wall.
Support, bug reports, testing feedback, and general discussion are handled through the PandaWorks Discord.
Join here:
After installing PWAL, test the basics first:
- Confirm the utility device opens the utility terminal.
- Toggle looting on and off.
- Open PandaWorks Inventory.
- Open ship cargo.
- Open Lodge Safe.
- Loot a few nearby ground items.
- Confirm items route to the expected destination.
- Test container looting with a small container.
- Test corpse looting with a small encounter.
- Test transfer utilities with small amounts of junk first.
- Test space salvage separately with supported asteroid deposits, space cargo, or hostile ship debris.
Do not start by dumping an entire shipyard into the system and then blame the panda when the universe coughs blood.
Recommended reading order:
- [Getting Started](Getting-Started)
- [Installation](Installation)
- [Quick Start](Quick-Start)
- [Core Concepts](Core-Concepts)
- [Space Salvage](Space-Salvage)
- [Utility Device](Utility-Device)
- [Terminal Menus](Terminal-Menus)
- [Destinations](Destinations)
- [Loot Categories](Loot-Categories)
- [Call Global Functions](Call-Global-Functions)
- [Troubleshooting](Troubleshooting)
- [Support](Support)
© 2026 PandaWorks Studios / Ganja Panda. All rights reserved.
PandaWorks AutoLoot for Starfield is proprietary mod content.
Do not reupload, redistribute, modify, port, or reuse any part of this project without explicit permission.