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Julian Koberg edited this page Jul 30, 2025
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List of JSON Keys (All values are optional. (Optional) notes that you most likely don't need it, or that it is handled by the mod itself for you if not provided):
- "monster_name" (Example: "TEST_NAME"): Name of the monster.
- "monster_description" (Example: "DESCRIPTION"): Description of the monster, allows special formatting.
- "monster_portrait_image_name" (Example: "image.png"): Name of the image inside the same folder.
- "monster_audio_clip_name" (Example: "sound.wav"): Name of the sound file inside the same folder.
- "monster_id" (Optional) (INT (Examples: 0-9999)): ID for the monster, best to leave it empty and let the mod handle it for you. Mostly useful for replacing entries.
- "access_level" (Examples (INT): 0-5): Which access level is needed when playing the main campaign (0 → No permissions needed).
- "spider_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if spider phobia is enabled.
- "darkness_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if darkness phobia is enabled.
- "dog_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if dog phobia is enabled.
- "holes_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if holes phobia is enabled.
- "insect_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if insect phobia is enabled.
- "watching_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if watching phobia is enabled.
- "tight_space_phobia" (Optional) (Examples: true, false): If to hide the image of the entry if tight spaces phobia is enabled.
- "only_dlc" (Examples: true, false): If to only show in the DLC.
- "include_dlc" (Examples: true, false): If to also include in the DLC.
- "arcade_calls" (List) (Example: ["Hello, I have this problem...", "Hi, I think I have this problem..."]): List of text that appear when called in Arcade (Training) Mode.
- "caller_audio_clip_name" (Example: "sound.wav"): Audio played when called for this entry.
Caller Main Campaign Values (Values of the caller for the Entry) (Requires include_campaign to be true)
- "caller_audio_clip_name" (Example: "sound.wav"): Audio played when called for this entry.
- "caller_name" (Example: "John Safety"): Name of the caller.
- "caller_transcript" (Example: "Hello, I need help."): Transcript of the caller in text form.
- "caller_image_name" (Example: "image.png"): Name of the image for the caller inside the same folder.
- "caller_chance" (Example: 0.3): Chance that this entry replaces the caller. Must be between 0.0 and 1.0. (Or equal) (Default 0.1)
- "allow_calling_again_over_restarts" (Example: true, false): If the call is allowed to happen again upon restarting the game. Default is true. If set to false, it would prevent you from getting that call again. (Setting this to true or not providing it, will reset previous save for it)
Consequence Main Campaign Values (Values of the caller for the entry after the player got it wrong) (Requires include_campaign to be true)
- "consequence_caller_audio_clip_name" (Example: "sound.mp3"): Audio played when called for this entry after the player got it wrong.
- "consequence_caller_name" (Example: "John Safety"): Name of the consequence caller.
- "consequence_caller_transcript" (Example: "Hello, I need help."): Consequence transcript of the caller in text form.
- "consequence_caller_image_name" (Example: "image.png"): Name of the image for the consequence caller inside the same folder.
- "replace_entry" (Examples: true, false): Replace Entry instead of adding it.
- "include_campaign" (Examples: true, false): If to include it in the main campaign. It replaces a random caller with a chance, if not provided it is 10%.
- Home
- Installation
- Your first Entry
- Your first Custom Campaign
-
Customize your Custom Campaign
- Extra campaign customization
- Adding custom emails
- Adding custom videos
- Adding custom music
- Adding intermission music
- Adding custom ringtones
- Adding custom text files
- Adding custom cutscene
- Adding custom themes
- Accuracy Callers
- Advanced Accuracy Checks and Caller Requirements
- Adding custom modifiers
- Advanced Settings
- Documentation