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Hide & Seek 2.0 — v1.6.0 (dark mode + Learning tab)

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@GeFAA GeFAA released this 13 Jun 19:39
· 5 commits to main since this release

Hide & Seek 2.0 -- v1.6.0

Live demo: https://gefaa.github.io/hide-and-seek-2/

A big viewer upgrade.

Dark mode (now the default)

The whole viewer — 3D scene and UI — has a clean dark theme, with a one-click
light/dark toggle (the T key) remembered between visits.

Tabs: Watch / Learning / About

  • Watch — the 3D replay (all scenarios + features).
  • Learning — see below.
  • About — a beginner-friendly explainer of the project and its 2.0 mechanics.

Deep-linkable via #tab=watch|learning|about (and #scenario=<id>).

Learning dashboard — see the agents' progress

A newcomer-friendly view of the self-play autocurriculum: team skill cards
(ELO + win rate), an "arms race" win-rate chart whose lines cross as each
team adapts, an ELO-over-time chart, and a milestone table of emergent
behaviours — running & chasing, fort building, cooperative pushing, ramp use,
ramp/door defense, deception — with the training step each was learned.
(Illustrative synthetic data from viz/make_learning_data.py; real training
needs a GPU.)

Animation rework

Easing camera intro, cross-fading tab switches, sliding panels, animated
count-ups and progress bars, drawn-in charts, and smoother in-scene effects —
all honoring prefers-reduced-motion.