Hide & Seek 2.0 — v1.6.0 (dark mode + Learning tab)
Hide & Seek 2.0 -- v1.6.0
▶ Live demo: https://gefaa.github.io/hide-and-seek-2/
A big viewer upgrade.
Dark mode (now the default)
The whole viewer — 3D scene and UI — has a clean dark theme, with a one-click
light/dark toggle (the T key) remembered between visits.
Tabs: Watch / Learning / About
- Watch — the 3D replay (all scenarios + features).
- Learning — see below.
- About — a beginner-friendly explainer of the project and its 2.0 mechanics.
Deep-linkable via #tab=watch|learning|about (and #scenario=<id>).
Learning dashboard — see the agents' progress
A newcomer-friendly view of the self-play autocurriculum: team skill cards
(ELO + win rate), an "arms race" win-rate chart whose lines cross as each
team adapts, an ELO-over-time chart, and a milestone table of emergent
behaviours — running & chasing, fort building, cooperative pushing, ramp use,
ramp/door defense, deception — with the training step each was learned.
(Illustrative synthetic data from viz/make_learning_data.py; real training
needs a GPU.)
Animation rework
Easing camera intro, cross-fading tab switches, sliding panels, animated
count-ups and progress bars, drawn-in charts, and smoother in-scene effects —
all honoring prefers-reduced-motion.