Hide & Seek 2.0 — v1.7.1 (smooth movement fix)
Hide & Seek 2.0 -- v1.7.1
▶ Live: https://gefaa.github.io/hide-and-seek-2/ — hard-refresh with Ctrl+Shift+R to pick up the fix.
Fixed
- Janky agent movement. The robots wobbled/vibrated because the idle
animation drove a big lean + squash-stretch + hop + arm-swing off a per-frame
speed estimate that jittered with the frame rate. Replaced with calm,
frame-rate-independent motion (a gentle bob + a tiny idle arm sway) — agents
now glide smoothly. - Overblown decoy glow. The bright decoy orb bloomed into a large purple blob
on the reflective floor; tamed the emissive, glow shell and global bloom so it
is a tasteful soft glow.