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Hide & Seek 2.0 — v1.7.1 (smooth movement fix)

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@GeFAA GeFAA released this 19 Jun 21:17
· 3 commits to main since this release

Hide & Seek 2.0 -- v1.7.1

Live: https://gefaa.github.io/hide-and-seek-2/ — hard-refresh with Ctrl+Shift+R to pick up the fix.

Fixed

  • Janky agent movement. The robots wobbled/vibrated because the idle
    animation drove a big lean + squash-stretch + hop + arm-swing off a per-frame
    speed estimate
    that jittered with the frame rate. Replaced with calm,
    frame-rate-independent motion (a gentle bob + a tiny idle arm sway) — agents
    now glide smoothly.
  • Overblown decoy glow. The bright decoy orb bloomed into a large purple blob
    on the reflective floor; tamed the emissive, glow shell and global bloom so it
    is a tasteful soft glow.