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Hide & Seek 2.0 — v1.8.0 (real simulation + clear winner)

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@GeFAA GeFAA released this 19 Jun 21:41
· 2 commits to main since this release

Hide & Seek 2.0 -- v1.8.0

Live: https://gefaa.github.io/hide-and-seek-2/ — hard-refresh (Ctrl+Shift+R).

The demo is now a real simulation

The old demo clips were scripted waypoints with no physics — boxes clipped
into each other, agents walked through walls and each other, and it was unclear
who won. Rebuilt as a deterministic micro-simulation (pure stdlib):

  • Collision resolution — nothing overlaps or passes through walls; the heavy
    box genuinely needs two pushers.
  • Steering movement — smooth and natural; agents face where they move.
  • Perception — seekers see hiders via a vision cone + range + line-of-sight
    and chase only what they actually see; hiders flee and use cover.
  • A clear winner — every episode ends with a SEEKERS WIN / HIDERS WIN
    banner explaining why.
  • A validation gate refuses to emit any trajectory with overlaps,
    wall-clipping, out-of-bounds entities, teleports, or an undecided result.