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General-purpose cross-platform 3D map editor

Import GLB 3D models, optionally with default extra data via ".extradata" file with same base name and base directory, transform them in 3D space, save as JSON.

Intended to be used either directly for new games by reading from output JSON, or by feeding JSON into custom converter program which would convert it to an already existing map file format for an existing game/engine.

Usage:

OpenMap <RELATIVE_PATH_TO_MODELS_DIRECTORY> (only supports GLB)

Controls:

While holding down Right Mouse Button:

  • W = Forward
  • S = Back
  • A = Left
  • D = Right
  • Space = Up
  • CTRL = Down

Click = select/deselect map object

Alt+D = duplicate selected map object

Del = delete selected map object

Scroll = change camera move speed

0 = reset camera position to 0, 0, 0

Esc = unfocus GUI

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Cross-platform general-purpose 3D map editor

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