General-purpose cross-platform 3D map editor
Import GLB 3D models, optionally with default extra data via ".extradata" file with same base name and base directory, transform them in 3D space, save as JSON.
Intended to be used either directly for new games by reading from output JSON, or by feeding JSON into custom converter program which would convert it to an already existing map file format for an existing game/engine.
OpenMap <RELATIVE_PATH_TO_MODELS_DIRECTORY> (only supports GLB)
While holding down Right Mouse Button:
- W = Forward
- S = Back
- A = Left
- D = Right
- Space = Up
- CTRL = Down
Click = select/deselect map object
Alt+D = duplicate selected map object
Del = delete selected map object
Scroll = change camera move speed
0 = reset camera position to 0, 0, 0
Esc = unfocus GUI
