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bugfix(loadscreen): Prevent null pointer dereference when accessing game slot#473

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x64-dev merged 1 commit into
mainfrom
seer/bugfix/loadscreen-slot-null-check
May 7, 2026
Merged

bugfix(loadscreen): Prevent null pointer dereference when accessing game slot#473
x64-dev merged 1 commit into
mainfrom
seer/bugfix/loadscreen-slot-null-check

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Fixes CLIENT-4DW. The issue was that: Uninitialized GameSlot pointer dereferenced when calling isHuman() in MapTransferLoadScreen::init(), causing an access violation.

  • Introduced a temporary variable for the game slot to ensure null safety.
  • Added a null check before accessing properties of the game slot to prevent potential crashes.

This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 13544715

Not quite right? Click here to continue debugging with Seer.

@x64-dev x64-dev merged commit e360529 into main May 7, 2026
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