bugfix(network): Prevent crash during Steam Networking Sockets re-initialization#492
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bugfix(network): Prevent crash during Steam Networking Sockets re-initialization#492
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Fixes CLIENT-19Z. The issue was that: GameNetworkingSockets library's internal mutexes are corrupted during rapid initialization/deinitialization, leading to an access violation on subsequent lock attempts.
g_bNetworkMeshDestroyingto control the execution of theOnSteamNetConnectionStatusChangedcallback.g_bNetworkMeshDestroyingtotruebeforeGameNetworkingSockets_Kill()to prevent callbacks from firing while the library is being torn down.g_bNetworkMeshDestroyingtofalseafterGameNetworkingSockets_Init()and callback registration to safely re-enable callbacks.EXCEPTION_ACCESS_VIOLATION_READerrors that could occur if callbacks were dispatched while internal mutexes were freed but not yet rebuilt during library re-initialization.This fix was generated by Seer in Sentry, triggered by x64-dev. 👁️ Run ID: 13508814
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