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v1.1.1

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@duburcqa duburcqa released this 09 Jun 19:36
8de7e45

This minor release mainly improves the robustness of rigid collision detection for both convex and non-convex geometries. It is no longer considered experimental to disable convex decomposition when higher fidelity is necessary.

authored_convex_stacking_tower.mov
nonconvex_bolt_nut.mov
nonconvex_bowls.mov

Bug Fixes

  • Deduplicate textures across GLB submeshes sharing a material. (@duburcqa) (#2896)
  • Skip grayscale conversion for colorized segmentation maps. (@ACMLCZH) (#2901)
  • Fix non-deterministic simulation on GPU. (@duburcqa) (#2898, #2907, #2909)
  • Fix non-convex collision detection for concave geometries. (@duburcqa) (#2903)
  • More robust perturbation-based multi-contact convex-convex collision detection. (@duburcqa) (#2917, #2921)

Miscellaneous