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v1.2.1

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@duburcqa duburcqa released this 03 Jul 07:51
0053ddc

This release dramatically improves scaling to large scenes on CPU by better leveraging sparsity and incremental Hessian update. Scenes with 100 entities / 1000 geometries now run in real-time at 120FPS.

convexify_stress_visual convexify_stress_collision

Breaking changes

  • [BUG FIX] Fix center of mass not properly aligned for composite links. (@duburcqa) (#2993)

New Features

Bug Fixes

  • Fix textures when loading GLB meshes with multiple materials. (@duburcqa) (#2984)
  • More robust watertighten algorithm use for non-convex meshes and inertia estimation. (@duburcqa) (#2994)
  • Fix stale deformable meshes on first rendered frame and wake-up crash during build. (@duburcqa) (#3006)

Miscellaneous