This release dramatically improves scaling to large scenes on CPU by better leveraging sparsity and incremental Hessian update. Scenes with 100 entities / 1000 geometries now run in real-time at 120FPS.
Breaking changes
New Features
- Add JointTorqueSensor. (@matthieuvigne) (#2989)
Bug Fixes
- Fix textures when loading GLB meshes with multiple materials. (@duburcqa) (#2984)
- More robust watertighten algorithm use for non-convex meshes and inertia estimation. (@duburcqa) (#2994)
- Fix stale deformable meshes on first rendered frame and wake-up crash during build. (@duburcqa) (#3006)

