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The Interface

monil2233 edited this page Jun 1, 2026 · 1 revision

The Interface

Genie 5's window is a set of dockable panels around a central game-text view. You can show, hide, drag, float, and re-dock any panel, then save the arrangement as a layout. This page is a tour of what's on screen and how to rearrange it.

The default layout

Out of the box you get a three-column arrangement:

  • Left column — the Room panel (title, description, obvious paths) and a cluster of stream tabs (Talk, Whispers, Thoughts, Combat, Logons).
  • Center column — the main Game text window, with the Mapper below it.
  • Right column — your Inventory / Backpack.
  • Bottom stripsvitals, the hands strip, and the command bar.

The panels

Panel Shows
Game The main scrolling game text. Supports clickable links and per-tag visibility (below).
Room Current room title, description, and obvious paths — split out from the game text so it's always glanceable.
Inventory / Backpack What you're carrying.
Mapper The zone map with your current room highlighted; click a room to walk there. See The Mapper.
Stream tabs DragonRealms routes certain text to named streams. Genie surfaces Talk, Whispers, Thoughts, Combat, and Logons as their own tabs so they each keep a clean scrollback. (Speech and whispers also appear in the main window — DragonRealms sends them to both by design.)

Toggle any panel from the Window menu. Drag a panel's tab to re-dock it; drag it out to float it in its own window, and drag it back to re-dock.

The bottom strips

  • Vitals — bars for health, mana, stamina, spirit, and concentration, plus status badges (kneeling, prone, stunned, hidden, bleeding, …).
  • Hands strip — what's in your left and right hands, your prepared spell (with a cast-time bar), and your stance. Its position (top or bottom) is configurable from the Window menu.
  • Command bar — where you type. A roundtime indicator shows here (or on the hands strip — your choice) so you can see when you can act again.

The command bar

Type a game command and press Enter. Beyond plain commands:

  • Command history↑ / ↓ recall previous input.
  • Meta-commands start with # (for example #alias, #trigger, #var, #scripts). These configure Genie rather than going to the game — see Configuration & Rules.
  • Scripts start with ..hunt runs Scripts/hunt.cmd. See Scripting.
  • Tab-completion — start typing a .scriptname and press Tab to complete it.
  • Multiple commands — chain with ; (the separator character).

Clickable links

DragonRealms marks many nouns, menu options, and URLs as links:

  • Command links (<d>) — click to send the underlying game command (Genie shows a friendly label where the game provides one).
  • URL links (<a href>) — open in your browser. Genie can confirm before opening external URLs as a safety check.

Per-tag visibility

The Window → Game Window submenu lets you independently show or hide three kinds of lines in the main window:

  • Game text — what the server sends.
  • Echo — Genie's own confirmations.
  • Script lines — output from running scripts.

Turn off script lines, for example, to keep a busy hunt script from cluttering the main window (its output still appears in the Scripts panel).

Layouts

Rearrange the panels however you like, then keep the arrangement:

  • Window → Reset Layout restores the default three-column layout.
  • Floating the Mapper, hiding panels you don't use, and moving the hands strip are all remembered.

🚧 Roadmap: named, switchable workspace presets (a "Combat" layout vs. an "In-Character" layout) and light/dark themes are planned but not in the alpha yet.

Display settings

Edit → Display Settings… controls fonts, colors, the roundtime indicator's position, the hands-strip position, and the external editor used by #edit.

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