Releases: Gerkada/RobustoClient
v1.3.3 - Submodule update
Full Changelog: v1.3.2...v1.3.3
Just updated the game submodule to be up-to-date to prevent crashes and halved the autochem timers so it's a bit faster.
v1.3.2 - Tactical Momentum
This update focuses on making AutoReload a bit more fluid, i.e. eliminating system crashes, fixing mechanical oversights in weapon cycling, and significantly accelerating the reload sequence.
Performance & Stability
- Tactical Speed Profile: Shaved ~50% off all internal delay timers. Reloading now feels snappy and responsive.
- Prediction Stability: Migrated all Robusta systems to a frame-synced update loop. This eliminates the "Collection modified" crashes previously experienced during high-latency or high-intensity movement.
- Hand-Swap Safety: Implemented a new verification layer for hand interactions to prevent assertion failures and client crashes when swapping magazines.
Weapon Logic Improvements
- Proper Racking Interaction: Completely overhauled the racking sequence. The system now uses "Use-In-Hand" logic to properly cycle the bolt on SMGs and Rifles, ensuring a round is always chambered and the bolt is closed.
- Smart Cleanup: Enhanced the cleanup logic for one-handed weapons (Pistols/SMGs). The system now rigorously verifies it is in the "off-hand" before storing items, preventing the accidental storage of your primary weapon.
- Ballistic Grace Period: Refined the detection for ammo-box and internal-magazine loading to reduce downtime between shells.
v1.3.1 - Minor AutoChem fix
Full Changelog: v1.3.0...v1.3.1
v1.3.0 - Smart AutoReload
New smart AutoReload feature added:
- Ammo Management: Automatically locates compatible magazines and ammunition boxes within the inventory, including backpacks and pockets.
- Wielding Support: Detects two-handed weapons, automatically unwields them for reloading, and re-wields them upon sequence completion.
- Chamber Handling: Monitors chamber status to perform automatic bolt racking only when the weapon is empty.
- Inventory Optimization: Attempts to store empty magazines in the backpack. If the backpack is full or unavailable, the macro executes a network-synced drop action to discard the magazine on the floor.
Configuration
To bind the macro to a key, use the following commands in the in-game console. Replace "R" with the preferred key.
- Temporary Bind:
bind R Command robusta.autoreload - Persistent Bind:
svbind R Command robusta.autoreload
Usage
Press the assigned key while holding a weapon that requires reloading. The macro automatically detects the firearm type and ammo requirements, then executes the full reload sequence.
v1.2.2 - AutoChem Refactor Part 2
Full Changelog: v1.2.1...v1.2.2
RobustoClient v1.2.1 - The Radar Update & AutoChem Refactor
v1.2.0 - The .NET 10 & Engine Update
Full Changelog: v1.1.0...v1.2.0
v1.1.0
Full Changelog: v1.0.0...v1.1.0
v1.0.0
Full Changelog: https://github.com/Gerkada/RobustoClient/commits/v1.0.0