v1.2.22
CupHeads v1.2.22
This patch focuses on making multiplayer feel better to play and easier to test solo.
- Adds latency-friendly hybrid co-op damage: the host still owns scenes, saves, boss/RNG/progression, but each peer owns hits to their own player body so lag is less likely to cause unfair HP loss.
- Adds
Networking.LatencyFriendlyDamageso the older strict host-authoritative damage behavior can still be restored for comparison. - Softens remote position correction during latency-friendly sessions to reduce small rubber-band pulls in boss fights.
- Adds F11 local dev simulation mode for one-PC testing: Player One stays local and Player Two is driven through CupHeads' remote-input path using Player Two/controller bindings.
- Updates README/config docs and changelog with the new authority model and dev test workflow.
- Normalizes the startup splash video to Unity-safe H.264/AAC with frame-zero/keyframe-friendly output.
Solo dev test: launch Cuphead, press F11 before opening a save/level, then use Player One controls for Cuphead and Player Two/controller bindings for Mugman. Press F11 again to stop.