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v1.2.22

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@Germanized Germanized released this 25 Apr 18:07
· 5 commits to main since this release

CupHeads v1.2.22

This patch focuses on making multiplayer feel better to play and easier to test solo.

  • Adds latency-friendly hybrid co-op damage: the host still owns scenes, saves, boss/RNG/progression, but each peer owns hits to their own player body so lag is less likely to cause unfair HP loss.
  • Adds Networking.LatencyFriendlyDamage so the older strict host-authoritative damage behavior can still be restored for comparison.
  • Softens remote position correction during latency-friendly sessions to reduce small rubber-band pulls in boss fights.
  • Adds F11 local dev simulation mode for one-PC testing: Player One stays local and Player Two is driven through CupHeads' remote-input path using Player Two/controller bindings.
  • Updates README/config docs and changelog with the new authority model and dev test workflow.
  • Normalizes the startup splash video to Unity-safe H.264/AAC with frame-zero/keyframe-friendly output.

Solo dev test: launch Cuphead, press F11 before opening a save/level, then use Player One controls for Cuphead and Player Two/controller bindings for Mugman. Press F11 again to stop.