Gil Guminski @ https://www.artstation.com/gilguminski | Twitter: @GilGuminski
All assets are compatible with Unreal Engine 5.2.1. They might not work with previous version as is. These are the materials, material functions & settings I have used in the past. They are a good starting point to understand and work with material and Unreal.
A global overview is also available on Artstation.
Copy the UERenderTools folder inside your Content folder. To access MovieRenderQueue settings enable the plugin.
Allows to change some CVars at runtime. They are pretty limited to what I needed but the idea is usefull.

Lots of parameters that allows to quickly personalize the look and feel. Complete demo on Artsation.
Checkboxes parameters opens other parameters. Here is an example:
A few interesting material functions that are missing in UE. MF_FresnelOrientable inspired by Riot
The plugin needs to be activated for the assets to be opened. EXR render export settings with some cvars settings. They only have been tested on UE 5.1
Please, if you think that something is coming from you, reach out. I didn't kept all references.
- DarknessFX https://twitter.com/DrkFX
- William Faucher https://twitter.com/WillFaucherVFX
- Visual Tech Art https://www.youtube.com/@VisualTechArt
- Rodrigo Villani https://twitter.com/r_villani
- Azure Midsummer https://twitter.com/millenia3d
- Ben Cloward https://twitter.com/BenCloward
- kishimisu https://twitter.com/kishimisu
- Epic Games (ContentExamples)
2D signed distance functions: https://iquilezles.org/articles/distfunctions2d/ Color palette article: https://iquilezles.org/articles/palettes/
@MIT - Free for everyone and any use.





