Releases
v2.6.0
Compare
Sorry, something went wrong.
No results found
2.6.0 (2026-06-24)
Features
add RAF throttling for smooth slider animation + comprehensive docs (573d67e )
Add terrain coordinate extraction utility for CogTerrainLayer (6cdf131 )
add useTerrainZRange hook for 3D overlay tile culling (5f6fe1e )
add zoomOverride prop and LOD placeholder layer (03b23c3 )
add zRange callback to CogTerrainLayer for 3D overlay tile culling (b2e3f90 )
automatic progressive loading with adaptive LOD and viewport-based re-gating (5a2cdf3 )
core: multi-band terrain caching with lazy-load option (cb6d541 )
example: set initial view to Philippines AOI and increase zoom (f23b3ce )
example: terrain animation with band slider (63f4aa4 )
implement single-layer ancestor fallback LOD placeholder with dynamic zoom gate (fb7e883 )
implement stencil masking and placeholder gate for LOD placeholder (WIP: not fully working) (5dcc9eb )
load band descriptions from GDAL metadata for animation UI (6c67d47 )
move terrain tessellation to Web Worker pool (ca16954 )
thread AbortSignal through terrain tessellation pipeline (97dbba7 )
Bug Fixes
add disableWorkerPool option to fix animation slider stall in v2.6.0-dev.5+ (fa72c10 )
add kernel option change triggers for hillshade/slope/relief dynamic switching (09b07ed )
Address PR #146 code review comments (9b12a55 )
Address PR #148 code review comments (a7e1f4e )
Address PR #149 code review comments (69d2b4f )
Address PR #151 code review comments (d035176 )
Address PR #151 second code review comments (d03d923 )
change meshTerrain from const to let (0802c4f )
CogTerrainLayer: move progressive loading gate release to onTileLoad for immediate detail tile loading (f6312a4 )
CogTerrainLayer: resolve four progressive loading implementation bugs (abde85c )
debounce onZRangeUpdate and exclude undefined kernel options for smooth animation (7c1bd35 ), closes #2 #1
exclude undefined kernel options from updateTriggers to prevent animation stalls (c90cf24 )
exclude undefined kernel options from updateTriggers to prevent animation stalls (b4af1ea )
implement proper worker error handling in TerrainWorkerPool (763f96b )
move useTerrainZRange to subpath export and add build configuration (193d4a9 )
reassign meshTerrain after worker transfer (b32ce89 )
reject pending tasks in terminate() method (3919920 )
restore missing useMemo dependencies for zRange feature (72d29fb )
restore slider visual feedback during drag (4bfe597 )
skip progressive loading state reset when disabled and document animation use case (c8958f8 )
update vite config with array-based alias for subpath resolution (71b4359 )
use AbortError for cancellation and guard against late aborts (8736b49 )
You can’t perform that action at this time.