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How to configure your Skript
Everything needed to configure your Skript will be found under Options
name This is the name of the keycard example: level..ACCESS CARD <= this being the name and level being the level ... So in game it might look like L1 ACCESS CARD
level: Level defines what doors it can open
Error Messages: Error messages are reserved when your keycard is not a high enough level..
Success Messages: Success Messages are reserved when you have open your door
Blocks: This is the block need for the button to become a keycard It will make sense in a bit
Buttons: This is button you want to use for your keycard
Keycard Item: This is the Item you want to use for your keycard item
It should look something like this where your 2 blocks defines the keycard they must be 3 block below the button on both sides (if you want it to work on both sides) for it to work