Skip to content

How to configure your Skript

Giuca002 edited this page Sep 6, 2021 · 8 revisions

Options

Everything needed to configure your Skript will be found under Options

name This is the name of the keycard example: level..ACCESS CARD <= this being the name and level being the level ... So in game it might look like L1 ACCESS CARD

level: Level defines what doors it can open

Error Messages: Error messages are reserved when your keycard is not a high enough level..

Success Messages: Success Messages are reserved when you have open your door

Blocks: This is the block need for the button to become a keycard It will make sense in a bit

Buttons: This is button you want to use for your keycard

Keycard Item: This is the Item you want to use for your keycard item

How to make your keycard work in-game

It should look something like this where your 2 blocks defines the keycard they must be 3 block below the button on both sides (if you want it to work on both sides) for it to work Door in-game

Clone this wiki locally