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Events (Conditional Event)
Conditional Events silently listen for any number of Triggers to be fired. After all the Triggers being monitored have been fired, it fires a Trigger of its own. Conditional Events cannot be assigned to a Token on a tile, nor can they be Triggered to activate - they are automatically always active and listening.
Conditional Events have most of their General Properties disabled - they are not used because of the special nature of the Event.
Conditional Events are always active in the Scenario, invisible, so they can't be made into a Token Interaction to have a Token presence on the board.
Since Conditional Events are always active, they cannot Set A Trigger or be Triggered By a Trigger.
Finally, since Conditional Triggers don't "get activated", they do not have Event or Flavor Text.
In the Conditional Event tab, you can select Triggers and add them to the list. These are the Triggers the Event monitors.
After all the Triggers you put in the list have fired, the Event will fire a Trigger of its own. Select that Trigger in the Fire This Trigger dropdown menu.