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Events (General Properties)
General Properties are the same for all Events.
Event Name is a unique, descriptive name you give to the Event to help you refer to it elsewhere in the editor.
When you CHECK This Event is a Token Interaction, you make this Event available to assign to a Token. Token Interactions are the same as normal Events except for HOW they are activated. Token Interactions are only activated when a player interacts with the Token it's been assigned to. They are given a Token Type: Person, Search, Threat or Darkness. The companion app will use the appropriate graphic when showing this Event's Token on the game tile. Only Token Interactions can be assigned to a Token in the Token Editor.
If an Event is NOT CHECKED to be a Token Interaction, it can be Triggered to activate by setting Triggered By.
The Set Trigger After Event Is Resolved property is used to fire a Trigger after the Event resolves.
Flavor Text For Token Interaction is text that is shown when a player interacts with the Token this Event has been assigned to. Use it to hint at the Event. This property is only available if the Event has been CHECKED to be a Token Interaction.
The Event Text is used to describe the actual Event that has been activated. Use it to describe the Event and how to resolve it. If this Event is a Token Interaction, this text is shown after the players decide to use an Action to fully explore the Token its assigned to. If it's NOT a Token Interaction, this text is shown after the Event has been Triggered.