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GlowPuff edited this page Aug 13, 2020 · 27 revisions

Getting Started

Start the app and select "New Standalone Scenario" under the New Project section on the right. Campaigns are not supported yet.

A Scenario is made up of a few core components - Chapters, Objectives, Interactions and Triggers. Each component has its own Wiki page with detailed information.

Components Overview

Chapters

A Chapter is just a group of tiles that gets placed on the board when the Chapter is triggered. Chapters also have optional story text that is shown after being triggered. Scenarios have at least one Chapter which is triggered when the Scenario first starts. When Chapters are triggered to be placed on the board, the companion app decides how adjacent Chapters fit together, which will be different every time the Scenario is played.

Tiles created for a Chapter can be either Fixed or Random, specified in the Chapter Editor (click Properties in the Chapter box on the main screen). Fixed tiles will be laid out on the board exactly as you design them in the Tile Editor. The only "randomness" will be how they connect to adjacent Chapter tiles. Random tiles are chosen by you (up to 4) in the Tile Pool Editor and placed randomly by the companion app when the Chapter they're in is triggered. Each time the Scenario is played, the layout of Chapters with random tiles will be different (position and rotation).

Objectives

Objectives are optional story elements that give the players a task to complete. One Objective can be active at a time. When you start a new project, a default Objective is created for you (named Default Objective), but this may change in the future since it's an optional component to have in a Scenario.

An Objective can be triggered to start, and fire a Trigger when it's completed by the players.

Interactions

Except for the Text Dialog, Interactions provide challenges for players to overcome. There are 5 types of Interactions: Text Dialog, Story Branch, Monster Threat, Stat Test, and Decision Interaction.

The Text Dialog is a popup window that displays text to the players.

The Story Branch tests whether a specified Trigger has been set, then fires additional Triggers or Events based on the result.

Monster Threats describe one or more groups of monsters that are spawned on the board.

Stat Tests present an Attribute test to the players. Players must draw a specified number of successes on their card draw in order to pass a test.

Decision Interactions present 2 (optionally 3) choices to the players. These choices are presented in the companion app with buttons labeled with text you specify. Depending on which choice the players choose, Triggers are fired so you can keep track of which choice was made.

Triggers

Triggers have 2 purposes. First, they activate Interactive Events. Second, they hold a value of either true or false. Triggers start off with a value of false, and change to true when they are "triggered". Story Branches can check the value of a Trigger (either true or false) and fire off additional Triggers or Events depending on the result.

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