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Objectives

GlowPuff edited this page Aug 16, 2020 · 3 revisions

Objectives give the players a specific task to complete toward finishing the Scenario. When you start a new Scenario project, a default Objective is created for you named "Default Objective".

Objectives have to be Triggered in order to activate, UNLESS the Objective is set as the First Objective in the Scenario Settings. In this case, the Objective is automatically activated for you when the Scenario starts.

The Objective Name is a unique name you give the Objective in order to refer to it in the editor.

The Objective Reminder is the text that is shown at all times in the upper left of the companion app to remind the players of their current task.

The Objective Summary is text that is shown to the players when the Objective is activated. Use it to describe what the players must do to complete the Objective. If Skip Summary is CHECKED, this summary is not shown when the Objective is activated. This is useful for multi-part Objectives that activate the next part without needing text feedback for the players.

For example, an Objective might have a Summary that tells the players to collect 2 turnips, and the Reminder might say "Collected 0 of 2 turnips". When the players collect one of the turnips, the Objective would be Triggered to complete and in turn fire another Objective with its Skip Summary CHECKED, and just an Objective Reminder saying "Collected 1 of 2 turnips". Finding the second turnip could then Trigger this Objective to complete.

Under Objective Completion there are 2 Triggers that can be used. The first one (required) is the Trigger the Objective listens to in order to know when it's been completed. The second Trigger (optional) is fired after the Objective is completed. Use it to activate an Event or another Objective.

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