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Scenario Settings

GlowPuff edited this page Aug 18, 2020 · 8 revisions

The Scenario Title is seen by players in the companion app at the Scenario load screen. Be short and descriptive.

There are 2 types of Scenario: Journey and Battle. Journeys are the most common type of mode where players lay tiles when instructed by the companion app and progress through a story. Battle mode is played on the 2 large, square battle mats the game includes. At this time, the companion app only supports Journeys.

Players accumulate Threat at the end of their turn in the Shadow Phase of the game. Use Threat Settings to add and edit Threat thresholds reached by the players as their Threat accumulates. Edit the Threat Max to specify the maximum amount of Threat that can accumulate before the Scenario is considered a loss. Use the green + button to add a Threshold Block. In the Threshold Block, use the edit box to specify the amount of Threat that will Trigger this Threshold. From the dropdown menu, select an Event you have created that will get activated when this Threshold is reached.

If you won't be using Threat in your Scenario, either CHECK Don't use Threat or just don't add any Threshold Blocks.

If your Scenario will start with an Objective as soon as it begins, select it under First Objective to automatically activate it after the Scenario begins.

Inside Flavor Text there are 2 different blocks of text you can edit. The Introduction Text is shown to players at the start of the Scenario. The Resolution Text is shown when the Scenario ends. Multiple Resolution Text items can be added with the green + button, each with their own story text. In this manner, multiple different endings can be created for your Scenario. Each Resolution Text has to be Triggered (required) in order to activate it. Click the blue edit button to open the text editor. Set the Trigger that will activate this Resolution in the Triggered By dropdown menu.

When any Resolution Text is activated, the Scenario will automatically end after the text is shown to the players.

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