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Tile Blocks
A Tile Block is a group of tiles the Companion App instructs the players to place onto the playing table. Except for the first Start Tile Block, which is automatically activated when the Scenario starts, all Tile Blocks are Triggered to make them activate. Set a Trigger in the "Triggered By" dropdown menu.
Help the Companion App lay out your Tile Blocks by marking it as Dynamic under the following condition: If the Tile block MAY or MAY NOT be activated during the Scenario. Make the Block Dynamic if, for example, it's an optional part of the map that MAY or MAY NOT get activated during a playthrough. A Block that is NOT Dynamic, but should be, could potentially make parts of the map inaccessible as the Scenario is played.
A Tile Block can have either Fixed or Random tiles. Fixed tiles are laid out in the Tile Editor and appear exactly as you design them every time the Scenario is played in the Companion App. With Random tiles, you assign a number of tiles in the Random Tile Editor, and the companion app will randomly fit them together. The layout will be different every time the Scenario is played. The Start Block cannot use randomly generated tiles - it can only use Fixed tiles. Edit tiles in the Tile Editor.
If a Tile Block uses Random Token Interaction Groups, it will be able to randomly assign and place Tokens on its tiles, as opposed to fixed tiles that you assign and place by hand in the Tile Editor.
Flavor Text is optional story text that is shown to the players when the Block is first activated. It is only shown once.
Trigger On Exploration is an optional Trigger you can set that fires when any one of the Tile Block's tiles is first explored. It is only fired once.