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Tutorial
Once the concepts of Chapters, Triggers and Events are understood, designing Scenarios will be easier because these components are what really drive a Scenario forward. So if you haven't read the component overview on the Home page, you should do that first. There is no "right" way of creating a Scenario, but below is a general outline that may make your first one easier to design.
I would recommend a very simple mission as your first Scenario. In my video demo of the editor, I have the heroes escorting a farmer's prized pig to market. With a mission in mind, give the Scenario a name. Click the text at the top of the app windows where it says "Click Text to Edit Scenario Title". Type a name and hit the Enter key.
Now open the Scenario Settings by clicking the gear icon to the right of the Scenario title you just changed. In the dropdown menu under "First Objective", select "Default Objective". This is the empty Objective the editor starts you with. Setting this will tell the companion app that "Default Objective" is the first Objective and should be shown to the players at the start of the Scenario, right after the Intro text is displayed. If your Scenario doesn't have an initial Objective, leave it set to None. Objectives can be triggered to start at another time if you wish.
Now edit the Introduction Text by clicking the blue pencil button in that section of the window. Intro text is shown at the very start of the Scenario, before anything else. Use it to describe the overall mission in broad strokes.
Finally, edit the Resolution Text. This text is shown when the Scenario is finished. It's the last thing the players will see when the Scenario ends. You can create multiple Resolutions for different endings to your Scenario. At the bottom of the text editor is a dropdown menu where you can select the Trigger that activates a particular Resolution. When a Resolution is Triggered, the Scenario will end.
When you create a new Scenario, a Trigger called "Scenario Ended" is created for you and is already chosen as the default Resolution's Trigger.
Click the green check when you're done with the Scenario Settings.
NOTE: The companion app does NOT support multiple pages of text at this time. Only edit PAGE 1 of any text editor.
Come up with an initial task for the heroes to complete. This will be their first Objective, previously specified in the Scenario Settings. Select "Default Objective" in the left panel and click the properties button to edit it.
Since this Objective has already been set to activate from the Scenario Settings as the First Objective, you can leave the top dropdown set to None. All further Objectives you create will have to be triggered by a Trigger, specified in the dropdown menu. Without a Trigger set here, there is no way to activate an Objective.
Give the Objective a descriptive name to use in the editor, then edit the Reminder. The Reminder is the text that is always visible at the top left of the companion app to "remind" the players what they are currently supposed to be doing.
Click the blue edit button to change the text that is initially shown to the players when the Objective is activated.
At the bottom of the editor, "Objective Complete" has already been set to be the Trigger that lets the companion app know this Objective has been completed. The "Objective Complete" Trigger was created for you when you started a new Scenario.
Since we're keeping this simple, let's make completing this Objective also end the Scenario. In the dropdown menu under "Set this Trigger when the Objective is completed", select the Trigger called "Scenario Ended". You will recall that the "Scenario Ended" Trigger will fire your Scenario Resolution text (in the Scenario Settings) and end the Scenario.
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