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Using is_mod_id_array_valid() for dependencies optional_dependencies and incompatibilities

closes #190

Using `is_mod_id_array_valid()` for `dependencies` `optional_dependencies` and `incompatibilities`

closes GodotModding#190
@KANAjetzt KANAjetzt added validation Feature to make things safe and predictable refactor / cleanup Improves readability or maintainability labels Mar 28, 2023
@KANAjetzt KANAjetzt added this to the v6.0.0 milestone Mar 28, 2023
@KANAjetzt KANAjetzt requested review from a team and Qubus0 March 28, 2023 10:12
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✨ clean

@KANAjetzt KANAjetzt added this pull request to the merge queue Mar 28, 2023
Merged via the queue into GodotModding:development with commit 4cbdbca Mar 28, 2023
@KANAjetzt KANAjetzt deleted the refactor_split_validate_dependencies_and_incompatibilities_func branch March 30, 2023 10:16
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refactor / cleanup Improves readability or maintainability validation Feature to make things safe and predictable

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