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GameCraft is a full-featured, no-code, web3 game development software. You can build games for mobile, desktop and the web. GameCraft is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

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GameCraft-Vercel

Overview of the architecture

Directory ℹ️ Description
Core GameCraft core library, containing common tools to implement the IDE and work with GameCraft games.
GDJS The game engine, written in TypeScript, using PixiJS (WebGL), powering all GameCraft games.
GameCraft.js Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDE The game editor, written in JavaScript with React, Electron and PixiJS.
Extensions Extensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GameCraft Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: Windows Build status https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GameCraft, and its logo are the exclusive property of Florian Rival.

Games exported with GameCraft are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Credits for GDJS Game Engine: GDevelop

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Integrate the swap within the click engine game

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