Goals:
- Intuitive for new players
- Simple enough that it is not annoying
- Interesting/Fun enough that it's not a chore
- Meaningful to gameplay, but not critical aside from basic survival mechanics
- Ability for players to experiment
- Semi-Realistic. So combinations like carrot + onion + flour are not good options
Basic Mechanics: food items will fall into one of these categories: Base ingredient: Ingredients that are foraged or found in the world main ingredient: An ingredient that is crafted from base ingredients meal: A final result made from ingredients that cannot be processed further
Each food item will consist of the following values that can range from 0 to 10: Values are averaged as ingredients are combined.
Taste values:
- sweet 0-10
- sour 0-10
- salty 0-10
- bitter 0-10
- umami 0-10
- spicy 0-10
- Toughness 0-10 (Tough/Tender/Gooey)
- Dryness 0-10 (Dry/Moist/Watery)
- Chewiness 0-10 (Chewy/Creamy/Crunchy)
Health values: Protein 0-10 Carbohydrates 0-10 Fats 0-10 Vitamins 0-10 Minerals 0-10
Other values: Caffeine 0-10 Alcohol 0-10 Calories 0-10
Main values:
Tasty - How many taste values are balanced
0 - Awful
1 - Okay
2 - Good
3 - Delicious
4 - Perfect
5 - Perfect
6 - Delicious
7 - Good
8 - Okay
9 - Awful
Healthy - How many health values are balanced 0 - Unhealthy 1 - Okay 2 - Good 3 - Healthy 4 - Very Healthy 5 - Perfect
Hearty (How many calories it has) 0 - 10 calories
T1 ingredients mushroom berry herb nut meat fruit root egg grain leaf liquid
T2 ingredients Flour
T3 ingredients Dough
grain + grain + grain = flour | name = grain:name if all 3 flours are the same otherwise "Mixed Flour" egg + egg + egg = scrambled eggs egg + flour + water = " Dough" <fruit/berry/leaf> + <fruit/berry/leaf> + = "<A + B + C> Salad" Dough + <fruit/berry/root/nut> + <fruit/berry/root/nut> = "<B + C> Pie"