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Currently an item is marked isKinematic=false, when the player is holding it in hand for the first time. To improve immersion of our body in the world, let's add physics when colliding already.
TODOs
Catch OnCollisionEnter() when isKinematic=true
disable kinematic and see, if physics are applied correctly.
put item into movement CullingGroup until it's movement is over and is kinematic=true will be brought back
Description
Currently an item is marked isKinematic=false, when the player is holding it in hand for the first time. To improve immersion of our body in the world, let's add physics when colliding already.
TODOs