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Currently the WeaponTrail is a TrailRenderer from Unity. But this one is a flat Billboard. Let's move it to a custom rendered point-based stretch mesh.
TODOs
TrailRenderer is not working properly as it's always facing the camera (billboard). Remove it.
Implement a custom trail renderer which "stretches" the texture and positions it along the way
Description
Currently the WeaponTrail is a TrailRenderer from Unity. But this one is a flat Billboard. Let's move it to a custom rendered point-based stretch mesh.
TODOs