Description
GUZ.Core.Domain.Npc.Actions.AnimationActions.LookAtNpc.Start() --> GUZ.Core.Animations.NpcHeadAnimationHandler.LateUpdate() has two issues:
- It seems, that we don't stop the look at, even when a monster is already rotating towards us --> Maybe it's a normal AnimationAction which should always stop when returning "true" for stopping?
- The rotation is wrong for some monsters. Look at this troll:

Description
GUZ.Core.Domain.Npc.Actions.AnimationActions.LookAtNpc.Start() --> GUZ.Core.Animations.NpcHeadAnimationHandler.LateUpdate() has two issues: