Update VRPlayerItemAdapter.cs#359
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added a check if Rigidbody is not null before setting isKinematic to false This script assumed everything grabbable will have a rigidbody As a result, ladders were not working. It was also conflicting with the climbing system that I was working on.
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JaXt0r
approved these changes
Apr 24, 2026
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only added a check if Rigidbody is not null before setting isKinematic to false
This script assumed everything grabbable will have a rigidbody
As a result, ladders were not working.
It was also conflicting with the climbing system that I was working on.