Add wgpu and three-d portable (rust) graphics libraries#2
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haraldreingruber wants to merge 2 commits intoGraphics-Programming-Virtual-Meetup:mainfrom
Open
Add wgpu and three-d portable (rust) graphics libraries#2haraldreingruber wants to merge 2 commits intoGraphics-Programming-Virtual-Meetup:mainfrom
haraldreingruber wants to merge 2 commits intoGraphics-Programming-Virtual-Meetup:mainfrom
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... and rearrange webgpu tutorials.
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By the way, I saw that you are doing mob programming at your meetup. If you are interested in doing a Rust or WebAssembly session at some point in time (and open to figuring out a Europe-friendly time slot) I would be happy to contribute my experience there. |
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Rust has some really nice offers in the graphics ecosystem.
wgpu is really interesting, and it's actually the core of the (experimental) WebGPU implementation in Firefox.
three-d is nice because it's lightweight and easy to target native as well as web apps (OpenGL+ES and WebGL).
I saw that "Learn wgpu" was already mentioned as a tutorial. Not sure how well it suits if someone is interested in using WebGPU in the browser. That's why I moved it to the tutorials sub-section of the new section I've added.
Instead, I've added 2 tutorials for the WebGPU API I've found via a quick google search. But yes, I've seen the note that one shouldn't add something that you can not vouch for (not read/viewed/used). I am happy to delete those 2 tutorials and implement any other improvement/change ideas.